Difference between revisions of "Hand of Justice"

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{{Basepower|name=Hand of Justice|desc=Tyr, the Bloody Handed, God of Justice, bestows a portion of his power to his mightiest of warriors. An Einherjar can throw their fury and their might into a powerful blow, placing a mark of judgement on their chosen foe. Once marked, the unjust enemy is severely punished if it chooses to stay and fight - every further strike weakens it.|powertype=Debuff|target=Single Enemy NoAoE|energy=20|charge=1000|cooldown=5000|accuracy=75%|damageamount=20|damagetype=|Status=100% chance of RighteousBurning|20DefenseTrigger at magnitude 5 for 10 rounds.<br>|Upgrades=Charge by -500<br>Cooldown by -750<br>Damage by 15<br>Energy by -8}}[[Category: base powers]][[Category:Righteousburning|20defensetrigger inflicting base powers]][[Category:Hostile base powers]]
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{{Basepower|name=Hand of Justice|desc=Tyr, the Bloody Handed, God of Justice, bestows a portion of his power to his mightiest of warriors. An Einherjar can throw their fury and their might into a powerful blow, placing a mark of judgement on their chosen foe. Once marked, the unjust enemy is severely punished if it chooses to stay and fight - every further strike weakens it.|powertype=Debuff|target=Single Enemy NoAoE|energy=20|charge=1000|cooldown=5000|accuracy=75%|damageamount=20|damagetype=|Status=100% chance of RighteousBurning|20DefenseTrigger at magnitude 10 for 10 rounds.<br>|Upgrades=Charge by -500<br>Cooldown by -750<br>Damage by 15<br>Energy by -8}}[[Category: base powers]][[Category:Righteousburning|20defensetrigger inflicting base powers]][[Category:Hostile base powers]]

Revision as of 19:09, 17 November 2012

Hand of Justice stats
Type Debuff Target Single Enemy NoAoE
Description Tyr, the Bloody Handed, God of Justice, bestows a portion of his power to his mightiest of warriors. An Einherjar can throw their fury and their might into a powerful blow, placing a mark of judgement on their chosen foe. Once marked, the unjust enemy is severely punished if it chooses to stay and fight - every further strike weakens it.
Cooldown 5000 Charge time 1000
Energy 20 Accuracy 75%
Damage 20 at level 0
Statuses
100% chance of RighteousBurning
Training Upgrades
Charge by -500
Cooldown by -750
Damage by 15
Energy by -8
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Hand of Justice/Extra Notes Edit notes

Mutant powers Based on this power: