Difference between revisions of "Distracting Lure"

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{{Mutantpower|name=Distracting Lure|desc=Distract your foes and they might forget they're supposed to be dodging.... Ooooooh shiney light! THUD|basepower=Enemy Aura|powertype=Toggle, Aura, AoE|target=Medium AoE Enemy|slot=Hostile Aura|energy=2|charge=500|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Defensedebuff at magnitude 5 for 2 rounds.<br>100% chance of Healgaindebuff at magnitude 3 for 2 rounds.<br>|Upgrades=DefenseDebuffMag by 7<br>Energy by -1<br>HealGainDebuffMag by 3<br>=== Unusual Modifications ===<br>Energy is modified by 0.45.}}[[Category:Slotted powers]][[Category:Hostile Aura slot powers]][[Category:Defensedebuff inflicting powers]][[Category:Healgaindebuff inflicting powers]][[Category:Toggle]][[Category:AoE]][[Category:Hostile powers]]
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{{Mutantpower|name=Distracting Lure|desc=Distract your foes and they might forget they're supposed to be dodging.... Ooooooh shiney light! THUD|basepower=Enemy Aura|powertype=Toggle, Aura, AoE|target=Medium AoE Enemy|slot=Hostile Aura|energy=2|charge=500|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Defensedebuff at magnitude 5 for 2 rounds.<br>100% chance of Healgaindebuff at magnitude 3 for 2 rounds.<br>|Upgrades=DefenseDebuffMag by 7<br>Energy by -1<br>HealGainDebuffMag by 3}}[[Category:Slotted powers]][[Category:Hostile Aura slot powers]][[Category:Defensedebuff inflicting powers]][[Category:Healgaindebuff inflicting powers]][[Category:Toggle]][[Category:AoE]][[Category:Hostile powers]]

Revision as of 16:57, 9 March 2012


Distracting Lure stats
Type Toggle, Aura, AoE Target Medium AoE Enemy
Description Distract your foes and they might forget they're supposed to be dodging.... Ooooooh shiney light! THUD
Based on Enemy Aura Slot: Hostile Aura
Cooldown 6000 Charge time 500
Energy 2 Accuracy 75%
Damage 0 Physical at level 0
Statuses
100% chance of Defensedebuff at magnitude 5 for 2 rounds.
100% chance of Healgaindebuff at magnitude 3 for 2 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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