Difference between revisions of "Degeneration"

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{{Basepower|name=Degeneration|desc=Searing gas and putrid bile work well enough to quell the recovery of your prey, a curse or two would do just as well you astutely surmise, whatever your approach may be, t'is child's play to introduce your opposition to the cold, lifeless state of the oceanic abyss. |powertype=AoE DoT Debuff|target=Medium AoE Enemy|energy=12|charge=500|cooldown=4500|accuracy=75%|damageamount=8|damagetype=Poison|Status=100% chance of HealgainDebuff at magnitude 6 for 6 rounds.<br>100% chance of DamageBuffDebuff at magnitude 5 for 6 rounds.<br>100% chance of PoisonDamage at magnitude 4 for 6 rounds.<br>|Upgrades=}}[[Category:Poison base powers]][[Category:Damagebuffdebuff inflicting base powers]][[Category:Healgaindebuff inflicting base powers]][[Category:Poisondamage inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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{{Basepower|name=Degeneration|desc=Prey that struggles and keeps standing back up is always so troublesome to deal with. This curse is just the thing to tend to bothersome regenerating pests. Manifesting as a sickly green fire you can attempt to engulf your opponents in, this spell chews at your victim's vitality while simultaneously eroding their recovery. Don't worry, it won't affect the meat... too badly.|powertype=AoE Debuff|target=Medium AoE Enemy|energy=12|charge=500|cooldown=10000|accuracy=75%|damageamount=8|damagetype=Negative|Status=100% chance of CriticalDamage at magnitude 5 for 4 rounds.<br>100% chance of RegenDebuff at magnitude 5 for 4 rounds.<br>100% chance of HealgainDebuff at magnitude 5 for 4 rounds.<br>|Upgrades=}}[[Category:Negative base powers]][[Category:Criticaldamage inflicting base powers]][[Category:Healgaindebuff inflicting base powers]][[Category:Regendebuff inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]

Latest revision as of 00:04, 30 July 2021

Degeneration stats
Type AoE Debuff Target Medium AoE Enemy
Description Prey that struggles and keeps standing back up is always so troublesome to deal with. This curse is just the thing to tend to bothersome regenerating pests. Manifesting as a sickly green fire you can attempt to engulf your opponents in, this spell chews at your victim's vitality while simultaneously eroding their recovery. Don't worry, it won't affect the meat... too badly.
Cooldown 10000 Charge time 500
Energy 12 Accuracy 75%
Damage 8 Negative at level 0
Statuses
100% chance of CriticalDamage at magnitude 5 for 4 rounds.
100% chance of RegenDebuff at magnitude 5 for 4 rounds.
100% chance of HealgainDebuff at magnitude 5 for 4 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Degeneration/Extra Notes Edit notes

Mutant powers Based on this power: