Medical Nanomagic

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Medical Nanomagic stats
Type Target
Description While upkeep nanites do most of the day to day work, there is still room in this world for doctors. This nanomagery absolutely requires medical knowledge to do more than overcharge the existing upkeep program. When wounds are too severe for upkeep nanites to sustain life, the only thing between you and oblivion are the skilled hands of a nano technician.
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If you are anything other than a pile of ash or a fine smear, there's a chance someone with this skill can revive you if you are given attention within 5 minutes of 'death'. This feat costs 1 hero point if the body is dismembered(includes beheading) but otherwise whole, 2 if you've been ripped into uneven chunks or similarly damaged, 3 will save a man with extensive cranial/brain damage.
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You also must have a rating in medicine equal to the amount of hero points required. If you do not, you must spend an extra hero point per point of medicine missing, two maximum(As in you need medicine 1 to fake the medicine 3 result).
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 at level 0
Statuses
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Medical Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: