Nanite Manufacturing Nanomagic

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Revision as of 16:23, 12 June 2012 by FlexBot (talk | contribs) (Auto update)
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Nanite Manufacturing Nanomagic stats
Type Nanomagic Target Single Ally NotUser
Description This ability doesn't do a lot on its own, but it enhances everything else around it. You can incite nanites to a fury of reproduction and assign them to a project in the area. This means that you can enhance the efforts of others. Working in tandem with another nano magician, you can add 5 points to any nanomagic roll. For a hero point, you can double this to ten points.
Cooldown 20000 Charge time 0
Energy 15 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Nanite at magnitude 3 for 10 rounds.
Training Upgrades
AoE by 2
Cooldown by -3400
NaniteMag by 2
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Nanite Manufacturing Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: <css>

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