Dream Nanomagic
From Flexible Survival
| Type | Energy Recovery | Target | Ally NoAoE NotUser |
|---|---|---|---|
| Description | Requiring Telepathic Nanomagic, this nanomagic interfaces with a target while they are asleep allowing the user to witness and participate in the target's dreams. Modifications can be made with a nanite control roll(1d20+1 per emotional aura requiring nanomagic, +5 per hero point spent) based on the scale of the change. Handheld objects: 10 Human sized objects: 15 The entire setting: 20 Alterations to the dreamer's perceived self: 25 Alterations to the visitor's presented self: 10 This nanomagic is an Active nanomagic and cannot be used with other nanomagics that are Active and in use except where stated in nanomagic entries. | ||
| Cooldown | 25000 | Charge time | 3000 |
| Energy | 15 | Accuracy | 75% |
| Damage | 0 Healing at level 0 | ||
| Statuses | |||
| 100% chance of EnergyModDelayed25 at magnitude 0.1 for 40 rounds. | |||
| Training Upgrades | |||
| Cooldown by -5000 Energy by -5 EnergyModDelayed25 by 0.1 | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Dream Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>