Difference between revisions of "Thick Shell"
From Flexible Survival
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− | {{Mutantpower|name=Thick Shell|desc=A thick shell can be cumbersome and tiring to haul around, but it provides extreme durability! Healing powers will also work more effectively, making it easier to keep that extended health bar full.|basepower=Armored|powertype=|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Defense at magnitude 2 for 2 rounds.<br>100% chance of Healing at magnitude -6 for 2 rounds.<br>100% chance of Healresist at magnitude -3 for 2 rounds.<br>|Upgrades=DefenseMag by 6<br>HealResistMag by -3<br>PhysicalDamageResistMAG by 0}}[[Category:Slotted powers]][[Category:Slot | + | {{Mutantpower|name=Thick Shell|desc=A thick shell can be cumbersome and tiring to haul around, but it provides extreme durability! Healing powers will also work more effectively, making it easier to keep that extended health bar full.|basepower=Armored|powertype=|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Defense at magnitude 2 for 2 rounds.<br>100% chance of Healing at magnitude -6 for 2 rounds.<br>100% chance of Healresist at magnitude -3 for 2 rounds.<br>|Upgrades=DefenseMag by 6<br>HealResistMag by -3<br>PhysicalDamageResistMAG by 0}}[[Category:Slotted powers]][[Category:Slot Special Adaption]][[Category:Special Adaption slot powers]][[Category:Defense powers]][[Category:Healing powers]][[Category:Healresist powers]][[Category:Passive]][[Category:Friendly powers]] |
Revision as of 22:53, 30 December 2011
Type | Target | Self NoAoE | |
---|---|---|---|
Description | A thick shell can be cumbersome and tiring to haul around, but it provides extreme durability! Healing powers will also work more effectively, making it easier to keep that extended health bar full. | ||
Based on Armored | Slot: Special Adaption | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 healing at level 0 | ||
Statuses | |||
100% chance of Defense at magnitude 2 for 2 rounds. 100% chance of Healing at magnitude -6 for 2 rounds. 100% chance of Healresist at magnitude -3 for 2 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |