Difference between revisions of "Magnetic Personality"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
Line 1: Line 1:
{{Mutantpower|name=Magnetic Personality|desc=They say opposites attract, and Ferals agree! They just won't leave you alone.|basepower=Enemy Aura|powertype=Toggle, Aura, AoE|target=Medium AoE Enemy|energy=1|charge=500|cooldown=6000|accuracy=65%|damageamount=0|damagetype=Physical|Status=10% chance of Taunt at magnitude 1 for 1 rounds.<br>|Upgrades=Charge by 0<br>Cooldown by 0<br>Energy by -0.5<br>TauntChance by 5<br>TauntMag by 1}}[[Category:Taunt powers]]
+
{{Mutantpower|name=Magnetic Personality|desc=They say opposites attract, and Ferals agree! They just won't leave you alone.|basepower=Enemy Aura|powertype=|target=|energy=1|charge=500|cooldown=6000|accuracy=65%|damageamount=0|damagetype=Physical|Status=10% chance of Taunt at magnitude 1 for 1 rounds.<br>|Upgrades=Charge by 0<br>Cooldown by 0<br>Energy by -0.5<br>TauntChance by 5<br>TauntMag by 1}}[[Category:Taunt powers]][[Category:Toggle]][[Category:AoE]][[Category:Hostile powers]]

Revision as of 08:42, 20 December 2011


Magnetic Personality stats
Type Target
Description They say opposites attract, and Ferals agree! They just won't leave you alone.
Based on Enemy Aura Slot: Not Slotted
Cooldown 6000 Charge time 500
Energy 1 Accuracy 65%
Damage 0 Physical at level 0
Statuses
10% chance of Taunt at magnitude 1 for 1 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Minimum Level:

  • Level 30

Found On:

C

D

H

Edit notes