Difference between revisions of "Charge (Mutant Power)"
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− | {{Mutantpower|name=Charge|desc=A quick attack leaves an enemy off guard as you rush into them.|basepower=Ice Bolt-phy|powertype=|target=|energy=20|charge=600|cooldown=1800|accuracy=75%|damageamount=20|damagetype=Physical|Status=80% chance of DefenseDebuff at magnitude 10 for 3 rounds.<br>|Upgrades=Accuracy by 0<br>Charge by -250<br>Cooldown by -300<br>Damage by 6.5<br>DefenseDebuffduration by 1.5<br>DefenseDebuffMag by 5}}[[Category: | + | {{Mutantpower|name=Charge|desc=A quick attack leaves an enemy off guard as you rush into them.|basepower=Ice Bolt-phy|powertype=|target=|energy=20|charge=600|cooldown=1800|accuracy=75%|damageamount=20|damagetype=Physical|Status=80% chance of DefenseDebuff at magnitude 10 for 3 rounds.<br>|Upgrades=Accuracy by 0<br>Charge by -250<br>Cooldown by -300<br>Damage by 6.5<br>DefenseDebuffduration by 1.5<br>DefenseDebuffMag by 5}}[[Category:Defensedebuff powers]][[Category:Hostile powers]] |
Revision as of 08:38, 20 December 2011
Type | Target | ||
---|---|---|---|
Description | A quick attack leaves an enemy off guard as you rush into them. | ||
Based on Ice Bolt-phy | Slot: Not Slotted | ||
Cooldown | 1800 | Charge time | 600 |
Energy | 20 | Accuracy | 75% |
Damage | 20 Physical at level 0 | ||
Statuses | |||
80% chance of DefenseDebuff at magnitude 10 for 3 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |