Difference between revisions of "Magnetic Personality"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
Line 1: Line 1:
{{Mutantpower|name=Magnetic Personality|desc=They say opposites attract, and Ferals agree! They just won't leave you alone.|basepower=Enemy Aura|powertype=Toggle, Aura, AoE|target=Medium AoE Enemy|energy=1|charge=500|cooldown=6000|accuracy=65%|damageamount=0|damagetype=Physical|Status=10% chance of Taunt at magnitude 1 for 1 rounds.<br>|Upgrades=Charge by 0, Cooldown by 0, Energy by -0.5, TauntChance by 5, TauntMag by 1}}[[Category:Taunt powers]]
+
{{Mutantpower|name=Magnetic Personality|desc=They say opposites attract, and Ferals agree! They just won't leave you alone.|basepower=Enemy Aura|powertype=Toggle, Aura, AoE|target=Medium AoE Enemy|energy=1|charge=500|cooldown=6000|accuracy=65%|damageamount=0|damagetype=Physical|Status=10% chance of Taunt at magnitude 1 for 1 rounds.<br>|Upgrades=Charge by 0<br>Cooldown by 0<br>Energy by -0.5<br>TauntChance by 5<br>TauntMag by 1}}[[Category:Taunt powers]]

Revision as of 08:24, 20 December 2011


Magnetic Personality stats
Type Toggle, Aura, AoE Target Medium AoE Enemy
Description They say opposites attract, and Ferals agree! They just won't leave you alone.
Based on Enemy Aura Slot: Not Slotted
Cooldown 6000 Charge time 500
Energy 1 Accuracy 65%
Damage 0 Physical at level 0
Statuses
10% chance of Taunt at magnitude 1 for 1 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Minimum Level:

  • Level 30

Found On:

C

D

H

Edit notes