Difference between revisions of "Hand of Justice"
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− | {{Basepower|name=Hand of Justice|desc=Tyr, the Bloody Handed, God of Justice, bestows a portion of his power to his mightiest of warriors. An Einherjar can throw their fury and their might into a powerful blow, placing a mark of judgment on their chosen foe. Once marked, the unjust enemy is severely punished if it chooses to stay and fight - every further strike weakens it.|powertype=Direct Damage, Debuff, Dedication|target=Single Enemy NoAoE|energy=20|charge=1000|cooldown=5000|accuracy=75%|damageamount=20|damagetype=Blunt|Status=100% chance of FleeRateDebuff at magnitude 100 for 10 rounds.<br>100% chance of RighteousBurning| | + | {{Basepower|name=Hand of Justice|desc=Tyr, the Bloody Handed, God of Justice, bestows a portion of his power to his mightiest of warriors. An Einherjar can throw their fury and their might into a powerful blow, placing a mark of judgment on their chosen foe. Once marked, the unjust enemy is severely punished if it chooses to stay and fight - every further strike weakens it.|powertype=Direct Damage, Debuff, Dedication|target=Single Enemy NoAoE|energy=20|charge=1000|cooldown=5000|accuracy=75%|damageamount=20|damagetype=Blunt|Status=100% chance of FleeRateDebuff at magnitude 100 for 10 rounds.<br>100% chance of RighteousBurning|100HostileTrigger at magnitude 3 for 10 rounds.<br>|Upgrades=Charge by -500<br>Cooldown by -750<br>Damage by 15<br>Energy by -8}}[[Category:Blunt base powers]][[Category:Fleeratedebuff inflicting base powers]][[Category:Righteousburning|100hostiletrigger inflicting base powers]][[Category:Dedication power]][[Category:Hostile base powers]] |
Latest revision as of 00:19, 22 January 2017
Type | Direct Damage, Debuff, Dedication | Target | Single Enemy NoAoE |
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Description | Tyr, the Bloody Handed, God of Justice, bestows a portion of his power to his mightiest of warriors. An Einherjar can throw their fury and their might into a powerful blow, placing a mark of judgment on their chosen foe. Once marked, the unjust enemy is severely punished if it chooses to stay and fight - every further strike weakens it. | ||
Cooldown | 5000 | Charge time | 1000 |
Energy | 20 | Accuracy | 75% |
Damage | 20 Blunt at level 0 | ||
Statuses | |||
100% chance of FleeRateDebuff at magnitude 100 for 10 rounds. 100% chance of RighteousBurning | |||
Training Upgrades | |||
Charge by -500 Cooldown by -750 Damage by 15 Energy by -8 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Hand of Justice/Extra Notes Edit notes
Mutant powers Based on this power:
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