Difference between revisions of "Charge (Mutant Power)"

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{{Mutantpower|name=Charge|desc=A quick attack leaves an enemy off guard as you rush into them.|basepower=Ice Bolt-phy|powertype=Attack, Direct Damage, Single Enemy, Defense Debuff|target=Single enemy|energy=20|charge=600|cooldown=1800|accuracy=75%|damageamount=20|damagetype=Physical|Status=80% chance of DefenseDebuff at magnitude 10 for 3 rounds.<br>|Upgrades=Accuracy by 0, Charge by -250, Cooldown by -300, Damage by 6.5, DefenseDebuffduration by 1.5, or DefenseDebuffMag by 5}}[[Category:Powers with secondary effects]]
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{{Mutantpower|name=Charge|desc=A quick attack leaves an enemy off guard as you rush into them.|basepower=Ice Bolt-phy|powertype=Attack, Direct Damage, Single Enemy, Defense Debuff|target=Single enemy|energy=20|charge=600|cooldown=1800|accuracy=75%|damageamount=20|damagetype=Physical|Status=80% chance of DefenseDebuff at magnitude 10 for 3 rounds.<br>|Upgrades=Accuracy by 0, Charge by -250, Cooldown by -300, Damage by 6.5, DefenseDebuffduration by 1.5, or DefenseDebuffMag by 5}}[[Category:Powers with secondary effects]][[Category:DefenseDebuff powers]]

Revision as of 07:30, 20 December 2011


Charge stats
Type Attack, Direct Damage, Single Enemy, Defense Debuff Target Single enemy
Description A quick attack leaves an enemy off guard as you rush into them.
Based on Ice Bolt-phy Slot: Not Slotted
Cooldown 1800 Charge time 600
Energy 20 Accuracy 75%
Damage 20 Physical at level 0
Statuses
80% chance of DefenseDebuff at magnitude 10 for 3 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

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D

E

F

G

H

J

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L

M

P

R

S

T

U

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