Difference between revisions of "Cooldown"
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− | Cooldown, also called Recharge, determines how long it takes before you can use a [[power]] again. The amount of cooldown is specific for each power. Cooldown begins at the moment a power hits its target and decreases at 200 plus [[Statuses|Recharge]] per [[ATB]] [[tick]]; if the power doesn't go off, cooldown does not occur. (Note: [[Charge]] happens even if a power does not fire.) Cooldown may also be reduced by the [[Statuses|InstantCooldown status]. Trying to use a power that is on cooldown will automatically cause the player to pass until the cooldown ends, if they have enough [[energy]] for the power. | + | Cooldown, also called Recharge, determines how long it takes before you can use a [[power]] again. The amount of cooldown is specific for each power. Cooldown begins at the moment a power hits its target and decreases at 200 plus [[Statuses|Recharge]] per [[ATB]] [[tick]]; if the power doesn't go off, cooldown does not occur. (Note: [[Charge]] happens even if a power does not fire.) Cooldown may also be reduced by the [[Statuses|InstantCooldown status]]. Trying to use a power that is on cooldown will automatically cause the player to pass until the cooldown ends, if they have enough [[energy]] for the power. |
Latest revision as of 03:40, 21 November 2015
Cooldown, also called Recharge, determines how long it takes before you can use a power again. The amount of cooldown is specific for each power. Cooldown begins at the moment a power hits its target and decreases at 200 plus Recharge per ATB tick; if the power doesn't go off, cooldown does not occur. (Note: Charge happens even if a power does not fire.) Cooldown may also be reduced by the InstantCooldown status. Trying to use a power that is on cooldown will automatically cause the player to pass until the cooldown ends, if they have enough energy for the power.