Difference between revisions of "Anti Nanomagic"

From Flexible Survival
Jump to: navigation, search
(Added totalchangeimmunity and SexualImmunity due to recent update.)
(Auto update)
Line 1: Line 1:
{{Basepower|name=Anti Nanomagic|desc=Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely, and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with regulation is present, your programs conflict. Each +dice 1d20. You may add 5 per hero point. Winner take all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used(for obvious reasons).<br>-<br>Important note: Unlike actually being out of range of an offsite computer, nanites can still perform emergency duties. Involuntary survival programs will operate, up to and including emergency location and monitoring.|powertype=Toggle, Nanomagic|target=Large Enemy AoE|energy=1.5|charge=500|cooldown=2000|accuracy=75%|damageamount=0|damagetype=Energy|Status=100% chance of totalchangeimmunity at magnitude of 1.0 for 2.0 rounds<br>100% chance of SexualImmunity at magnitude of 1.0 for 2.0 rounds<br>100% chance of Nanite at magnitude -15 for 2 rounds.<br>|Upgrades=Energy by -0.75|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Large AoE Ally|secondStatus=100% chance of totalchangeimmunity at magnitude of 1.0 for 2.0 rounds<br>100% chance of SexualImmunity at magnitude of 1.0 for 2.0 rounds<br>100% chance of Nanite at magnitude -15 for 2 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Nanite inflicting base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]]
+
{{Basepower|name=Anti Nanomagic|desc=Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely, and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with regulation is present, your programs conflict. Each +dice 1d20. You may add 5 per hero point. Winner take all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used(for obvious reasons).<br>-<br>Important note: Unlike actually being out of range of an offsite computer, nanites can still perform emergency duties. Involuntary survival programs will operate, up to and including emergency location and monitoring.|powertype=Toggle, Nanomagic|target=Large Enemy AoE|energy=1.5|charge=500|cooldown=2000|accuracy=75%|damageamount=0|damagetype=Energy|Status=100% chance of totalchangeimmunity at magnitude 1 for 2 rounds.<br>100% chance of SexualImmunity at magnitude 1 for 2 rounds.<br>100% chance of Nanite at magnitude -15 for 2 rounds.<br>|Upgrades=Energy by -0.75|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Large AoE Ally|secondStatus=100% chance of totalchangeimmunity at magnitude 1 for 2 rounds.<br>100% chance of SexualImmunity at magnitude 1 for 2 rounds.<br>100% chance of Nanite at magnitude -15 for 2 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Nanite inflicting base powers]][[Category:Sexualimmunity inflicting base powers]][[Category:Totalchangeimmunity inflicting base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]]

Revision as of 02:35, 13 May 2013

Anti Nanomagic stats
Type Toggle, Nanomagic Target Large Enemy AoE
Description Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely, and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with regulation is present, your programs conflict. Each +dice 1d20. You may add 5 per hero point. Winner take all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used(for obvious reasons).
-
Important note: Unlike actually being out of range of an offsite computer, nanites can still perform emergency duties. Involuntary survival programs will operate, up to and including emergency location and monitoring.
Cooldown 2000 Charge time 500
Energy 1.5 Accuracy 75%
Damage 0 Energy at level 0
Statuses
100% chance of totalchangeimmunity at magnitude 1 for 2 rounds.
100% chance of SexualImmunity at magnitude 1 for 2 rounds.
100% chance of Nanite at magnitude -15 for 2 rounds.
Training Upgrades
Energy by -0.75
Secondary Effects
Secondary Damage 0 Healing at level 0
Secondary Type Buff Secondary Target Large AoE Ally
Secondary Statuses
100% chance of totalchangeimmunity at magnitude 1 for 2 rounds.
100% chance of SexualImmunity at magnitude 1 for 2 rounds.
100% chance of Nanite at magnitude -15 for 2 rounds.

Anti Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: