Difference between revisions of "Anti Nanomagic"
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− | {{Basepower|name=Anti Nanomagic|desc=Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely, and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with regulation is present, your programs conflict. Each +dice 1d20. You may add 5 per hero point. Winner take all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used(for obvious reasons).<br>-<br>Important note: Unlike actually being out of range of an offsite computer, nanites can still perform emergency duties. Involuntary survival programs will operate, up to and including emergency | + | {{Basepower|name=Anti Nanomagic|desc=Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely, and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with regulation is present, your programs conflict. Each +dice 1d20. You may add 5 per hero point. Winner take all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used(for obvious reasons).<br>-<br>Important note: Unlike actually being out of range of an offsite computer, nanites can still perform emergency duties. Involuntary survival programs will operate, up to and including emergency location and monitoring.|powertype=Toggle, Nanomagic|target=Large Enemy AoE|energy=1.5|charge=500|cooldown=2000|accuracy=75%|damageamount=0|damagetype=Energy|Status=100% chance of Nanite at magnitude -15 for 2 rounds.<br>|Upgrades=Energy by -0.75|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Large AoE Ally|secondStatus=100% chance of Nanite at magnitude -15 for 2 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Nanite inflicting base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]] |
Revision as of 01:09, 14 April 2013
Type | Toggle, Nanomagic | Target | Large Enemy AoE |
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Description | Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely, and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with regulation is present, your programs conflict. Each +dice 1d20. You may add 5 per hero point. Winner take all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used(for obvious reasons). - Important note: Unlike actually being out of range of an offsite computer, nanites can still perform emergency duties. Involuntary survival programs will operate, up to and including emergency location and monitoring. | ||
Cooldown | 2000 | Charge time | 500 |
Energy | 1.5 | Accuracy | 75% |
Damage | 0 Energy at level 0 | ||
Statuses | |||
100% chance of Nanite at magnitude -15 for 2 rounds. | |||
Training Upgrades | |||
Energy by -0.75 | |||
Secondary Effects | |||
Secondary Damage | 0 Healing at level 0 | ||
Secondary Type | Buff | Secondary Target | Large AoE Ally |
Secondary Statuses | |||
100% chance of Nanite at magnitude -15 for 2 rounds. |
Anti Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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