Dream Nanomagic: Difference between revisions
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{{Basepower|name=Dream Nanomagic|desc=Requiring Telepathic Nanomagic, this nanomagic interfaces with a target while they are asleep allowing the user to witness and participate in the target's dreams. Modifications can be made with a nanite control roll(1d20+1 per emotional aura requiring nanomagic, +5 per hero point spent) based on the scale of the change.<br>Handheld objects: 10<br>Human sized objects: 15<br>The entire setting: 20<br>Alterations to the dreamer's perceived self: 25<br>Alterations to the visitor's presented self: 10<br>This nanomagic is an Active nanomagic and cannot be used with other nanomagics that are Active and in use except where stated in nanomagic entries.|powertype=Energy Recovery|target=Ally NoAoE NotUser|energy=15|charge=3000|cooldown=25000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of EnergyModDelayed25 at magnitude 0.1 for 40 rounds.<br>|Upgrades=Cooldown by -5000<br>Energy by -5<br>EnergyModDelayed25 by 0.1}}[[Category:Energymoddelayed25 inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]] | {{Basepower|name=Dream Nanomagic|desc=Requiring Telepathic Nanomagic, this nanomagic interfaces with a target while they are asleep allowing the user to witness and participate in the target's dreams. Modifications can be made with a nanite control roll (1d20+1 per emotional aura requiring nanomagic, +5 per hero point spent) based on the scale of the change.<br>Handheld objects: 10<br>Human sized objects: 15<br>The entire setting: 20<br>Alterations to the dreamer's perceived self: 25<br>Alterations to the visitor's presented self: 10<br>This nanomagic is an Active nanomagic and cannot be used with other nanomagics that are Active and in use except where stated in nanomagic entries.|powertype=Energy Recovery|target=Ally NoAoE NotUser|energy=15|charge=3000|cooldown=25000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of EnergyModDelayed25 at magnitude 0.1 for 40 rounds.<br>|Upgrades=Cooldown by -5000<br>Energy by -5<br>EnergyModDelayed25 by 0.1}}[[Category:Energymoddelayed25 inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]] | ||
Latest revision as of 00:34, 15 May 2025
| Type | Energy Recovery | Target | Ally NoAoE NotUser |
|---|---|---|---|
| Description | Requiring Telepathic Nanomagic, this nanomagic interfaces with a target while they are asleep allowing the user to witness and participate in the target's dreams. Modifications can be made with a nanite control roll (1d20+1 per emotional aura requiring nanomagic, +5 per hero point spent) based on the scale of the change. Handheld objects: 10 Human sized objects: 15 The entire setting: 20 Alterations to the dreamer's perceived self: 25 Alterations to the visitor's presented self: 10 This nanomagic is an Active nanomagic and cannot be used with other nanomagics that are Active and in use except where stated in nanomagic entries. | ||
| Cooldown | 25000 | Charge time | 3000 |
| Energy | 15 | Accuracy | 75% |
| Damage | 0 Healing at level 0 | ||
| Statuses | |||
| 100% chance of EnergyModDelayed25 at magnitude 0.1 for 40 rounds. | |||
| Training Upgrades | |||
| Cooldown by -5000 Energy by -5 EnergyModDelayed25 by 0.1 | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Dream Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power: <css>
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