Difference between revisions of "Fluid Suspension nanomagic"

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Revision as of 00:05, 29 May 2023

Fluid Suspension nanomagic stats
Type Target
Description As lovely as drawing water up from the depths is nice, what if you don't want them in a puddle? What if you want them to go from one cup to another cup? Enter Fluid Suspension! Using nano filaments, you not only draw water up but hold it in place, allowing you to move water from place to place, or just have convient balls of water hovering near you. You can, easily, draw about six golfball-sized blobs of water at a time. This is an active nanomagic. A hero point doubles the diameter or number of balls for the scene(two for both at once). The range you can hold these blobs is about a foot at most from you. Any further than that requires a good toss and hoping for the best.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 at level 0
Statuses
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Fluid Suspension nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: No mutant powers based on this power detected.