Difference between revisions of "Bloodletting"
From Flexible Survival
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− | {{Mutantpower|name=Bloodletting|desc=You use the nanites to consume a portion of your own body to fuel more attacks. Let's just hope they don't kill you.|basepower=Lifetap Template|powertype=Betraying Un Modifiable Energy Recovery|target=Self NoAoE | + | {{Mutantpower |
+ | |name=Bloodletting | ||
+ | |desc=You use the nanites to consume a portion of your own body to fuel more attacks. Let's just hope they don't kill you. | ||
+ | |basepower=Lifetap Template | ||
+ | |minlevel=40 | ||
+ | |powertype=Betraying Un Modifiable Energy Recovery | ||
+ | |target=Self NoAoE | ||
+ | |energy=-5 | ||
+ | |charge=1000 | ||
+ | |penetrat=0 | ||
+ | |vampiric=0% | ||
+ | |aggro=200 | ||
+ | |skill=0 | ||
+ | |cooldown=15000 | ||
+ | |accuracy=75% | ||
+ | |damageamount=60 | ||
+ | |damagetype=Critical | ||
+ | |Status=100% chance of [[EnergyMod]] at 40 power for 1 rounds.<br>100% chance of [[EnergyBreak]] at 10 power for 10 rounds.<br>100% chance of [[MaxHP]] at -20 power for 10 rounds.<br> | ||
+ | |slot=Not Slotted | ||
+ | |seconddamageamount= | ||
+ | |seconddamagetype= | ||
+ | |secondtarget= | ||
+ | |secondStatus= | ||
+ | }} | ||
+ | |||
+ | [[Category:Mutant Power]][[Category:Critical powers]][[Category:EnergyMod inflicting powers]][[Category:EnergyBreak inflicting powers]][[Category:MaxHP inflicting powers]][[Category:Friendly powers]] |
Revision as of 20:51, 24 November 2019
Type | Betraying Un Modifiable Energy Recovery | Target | Self NoAoE |
---|---|---|---|
Description | You use the nanites to consume a portion of your own body to fuel more attacks. Let's just hope they don't kill you. | ||
Based on Lifetap Template | Slot: Not Slotted | ||
Cooldown | 15000 | Charge time | 1000 |
Energy | |||
Accuracy | 75% | ||
Damage | 60 Critical at level 0 | ||
Statuses | |||
100% chance of EnergyMod at 40 power for 1 rounds. 100% chance of EnergyBreak at 10 power for 10 rounds. 100% chance of MaxHP at -20 power for 10 rounds. | |||
Secondary Effects | |||
Secondary Damage | at level 0 | ||
Secondary Type | None | Secondary Target | |
Secondary Statuses | |||