Difference between revisions of "Anti Nanomagic"
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− | {{Basepower|name=Anti Nanomagic|desc=Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely, and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with reinforcing is present, your programs conflict. Each +dice 1d20. You may add 5 per hero point. Winner take all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used(for obvious reasons).|powertype=Toggle, Nanomagic|target=Enemy AoE Spread|energy=1.5|charge=500|cooldown=2000|accuracy=75%|damageamount=0|damagetype=Energy|Status=100% chance of StatusBoostDebuff at magnitude 20 for 2 rounds.<br>100% chance of HealGainDebuff at magnitude 20 for 2 rounds.<br>100% chance of DamageBuffDebuff at magnitude 20 for 2 rounds.<br>|Upgrades=DamageBuffDebuffMag by 10<br>Energy by -0.75<br>HealGainDebuffMag by 5<br>StatusBoostDebuffMag by 5|secondpowertype=Debuff|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Spread AoE Ally|secondStatus=100% chance of StatusBoostDebuff at magnitude 20 for 2 rounds.<br>100% chance of HealGainDebuff at magnitude 20 for 2 rounds.<br>100% chance of DamageBuffDebuff at magnitude 20 for 2 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Damagebuffdebuff inflicting base powers]][[Category:Healgaindebuff inflicting base powers]][[Category:Statusboostdebuff inflicting base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]] | + | {{Basepower|name=Anti Nanomagic|desc=Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely, and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with reinforcing is present, your programs conflict. Each +dice 1d20. You may add 5 per hero point. Winner take all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used(for obvious reasons).<br>-<br>Important note: Unlike actually being out of range of an offsite computer, nanites can still perform emergency duties. Involuntary survival programs will operate, up to and including emergency dislocation.|powertype=Toggle, Nanomagic|target=Enemy AoE Spread|energy=1.5|charge=500|cooldown=2000|accuracy=75%|damageamount=0|damagetype=Energy|Status=100% chance of StatusBoostDebuff at magnitude 20 for 2 rounds.<br>100% chance of HealGainDebuff at magnitude 20 for 2 rounds.<br>100% chance of DamageBuffDebuff at magnitude 20 for 2 rounds.<br>|Upgrades=DamageBuffDebuffMag by 10<br>Energy by -0.75<br>HealGainDebuffMag by 5<br>StatusBoostDebuffMag by 5|secondpowertype=Debuff|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Spread AoE Ally|secondStatus=100% chance of StatusBoostDebuff at magnitude 20 for 2 rounds.<br>100% chance of HealGainDebuff at magnitude 20 for 2 rounds.<br>100% chance of DamageBuffDebuff at magnitude 20 for 2 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Damagebuffdebuff inflicting base powers]][[Category:Healgaindebuff inflicting base powers]][[Category:Statusboostdebuff inflicting base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]] |
Revision as of 01:41, 24 May 2012
Type | Toggle, Nanomagic | Target | Enemy AoE Spread |
---|---|---|---|
Description | Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely, and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with reinforcing is present, your programs conflict. Each +dice 1d20. You may add 5 per hero point. Winner take all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used(for obvious reasons). - Important note: Unlike actually being out of range of an offsite computer, nanites can still perform emergency duties. Involuntary survival programs will operate, up to and including emergency dislocation. | ||
Cooldown | 2000 | Charge time | 500 |
Energy | 1.5 | Accuracy | 75% |
Damage | 0 Energy at level 0 | ||
Statuses | |||
100% chance of StatusBoostDebuff at magnitude 20 for 2 rounds. 100% chance of HealGainDebuff at magnitude 20 for 2 rounds. 100% chance of DamageBuffDebuff at magnitude 20 for 2 rounds. | |||
Training Upgrades | |||
DamageBuffDebuffMag by 10 Energy by -0.75 HealGainDebuffMag by 5 StatusBoostDebuffMag by 5 | |||
Secondary Effects | |||
Secondary Damage | 0 Healing at level 0 | ||
Secondary Type | Debuff | Secondary Target | Spread AoE Ally |
Secondary Statuses | |||
100% chance of StatusBoostDebuff at magnitude 20 for 2 rounds. 100% chance of HealGainDebuff at magnitude 20 for 2 rounds. 100% chance of DamageBuffDebuff at magnitude 20 for 2 rounds. |
Anti Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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