Difference between revisions of "Helper Quest"

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;Step 1 - Getting Started
 
;Step 1 - Getting Started
: Locate Nermine's shop, either via the [[Smith Haven Mall]] or the 'Strangeshop' situation.
+
# Locate Nermine's shop, either via the [[Smith Haven Mall]] or the 'Strangeshop' situation.
: Talk to Nermine and offer to '''help Nermine'''.  Accepting her offer to be given your first Jackal totem.
+
# Talk to Nermine and offer to '''help Nermine'''.  Accepting her offer to be given your first Jackal totem.
: Use the Jackal totem to finalize activation of the quest and gain your first Jackalboy mutation.
+
# Use the Jackal totem to finalize activation of the quest and gain your first Jackalboy mutation.
 
;Rewards<nowiki>:</nowiki>
 
;Rewards<nowiki>:</nowiki>
 
: Granted the first Jackalboy mutation: the tail (+3 Dexterity).  This form will revert any other tail mutation.
 
: Granted the first Jackalboy mutation: the tail (+3 Dexterity).  This form will revert any other tail mutation.

Revision as of 01:23, 11 April 2012


Helper Quest

Quest Giver: Nermine
Starting Location: Mysterious Shop
Creator: Sarokcat

Flag Restrictions

Flags: Guy, Girl, Furry


Helper Quest (Jackalboy)

Nermine the Jackal shopkeeper is looking for someone to help her with some small errands, offering a reward to help you with your ever-changing appearance.

Step 1 - Getting Started
  1. Locate Nermine's shop, either via the Smith Haven Mall or the 'Strangeshop' situation.
  2. Talk to Nermine and offer to help Nermine. Accepting her offer to be given your first Jackal totem.
  3. Use the Jackal totem to finalize activation of the quest and gain your first Jackalboy mutation.
Rewards:
Granted the first Jackalboy mutation: the tail (+3 Dexterity). This form will revert any other tail mutation.
  • Nermine will now give the Player her first Quest, to fetch her 3 Samples of Wyvern Goop in order to make a Charm for another customer. Wyverns can be easily hunted from Outside the Library.
  • Once acquired, Player returns to the shop and eagerly receives 1x Jackal totem.
 * Use totem will consume the totem, granting the Second Jackalboy mutation, the Fur. +4 Charisma
 * This Jackalboy mutation will revert any other Skin mutation.
  • Once the Second totem is used, Nermine will give the Player her second Quest, to head into the Museum and locate her a sample of satyr wine, the Player can barely wait to set out!
  • Once in the library, keep heading east into the Museum until you get the Bacchus Wine event, where after a Dexterity check [unknown value - passed with an 18/unknown failure result] you successfully hide from the encounter, and use Nermines Vial to take a wine sample.
  • Once acquired, Player returns to the shop and eagerly receives 1x Jackal totem... but this time its grinning.
 * Use totem will consume the totem, granting the Third Jackalboy mutation, the Head. +3 Perception
 * This Jackalboy mutation will revert any other Head mutation.
  • Once the Third totem is used, Nermine will give the Player her third Quest, but not before a cheeky kiss and promises of future delights! This time she wants 3x Peacock Feathers, which the Player can easily hunt from the High Rise District.
  • Once acquired, Player returns to the shop and eagerly receives 1x Jackal totem... and this time your grinning too!
 * Use totem will consume the totem, granting the final Jackalboy mutatation, the Legs. +4 Dexterity
 * This Jackalboy mutation will revert any other Leg mutation.
 * This Jackalboy mutation will also change any Genital description to Jackalboy, but will not affect number or size of Genitals, or Genital changes in the future.
  • The Player can now sleep with Nermine every 18 hours.
 * Sleeping with Nermine will move you more towards being a complete Jackalboy. +Chance of +1 Dexterity / +1 Perception / +1 Intellect +Male -Cocks -Female