Difference between revisions of "Thick Shell"
From Flexible Survival
(Auto update) |
(Auto update) |
||
Line 1: | Line 1: | ||
− | {{Mutantpower|name=Thick Shell|desc=A thick shell can be cumbersome and tiring to haul around, but it provides extreme durability! Healing powers will also work more effectively, making it easier to keep that extended health bar full.|basepower=Armored|powertype=|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Defense at magnitude 2 for 2 rounds.<br>100% chance of Healgain at magnitude 3 for 2 rounds.<br>100% chance of Healing at magnitude -6 for 2 rounds.<br>|Upgrades=DefenseMag by 8<br>HealGainMag by 3<br>PhysicalDamageResistMAG by 0}}[[Category:Slotted powers]][[Category:Special Adaption slot powers]][[Category:Defense inflicting powers]][[Category:Healgain inflicting powers]][[Category:Healing inflicting powers]][[Category:Passive]][[Category:Friendly powers]] | + | {{Mutantpower|name=Thick Shell|desc=A thick shell can be cumbersome and tiring to haul around, but it provides extreme durability! Healing powers will also work more effectively, making it easier to keep that extended health bar full.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Defense at magnitude 2 for 2 rounds.<br>100% chance of Healgain at magnitude 3 for 2 rounds.<br>100% chance of Healing at magnitude -6 for 2 rounds.<br>|Upgrades=DefenseMag by 8<br>HealGainMag by 3<br>PhysicalDamageResistMAG by 0}}[[Category:Slotted powers]][[Category:Special Adaption slot powers]][[Category:Defense inflicting powers]][[Category:Healgain inflicting powers]][[Category:Healing inflicting powers]][[Category:Passive]][[Category:Friendly powers]] |
Revision as of 17:01, 8 March 2012
Type | Passive Auto Self | Target | Self NoAoE |
---|---|---|---|
Description | A thick shell can be cumbersome and tiring to haul around, but it provides extreme durability! Healing powers will also work more effectively, making it easier to keep that extended health bar full. | ||
Based on Armored | Slot: Special Adaption | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 healing at level 0 | ||
Statuses | |||
100% chance of Defense at magnitude 2 for 2 rounds. 100% chance of Healgain at magnitude 3 for 2 rounds. 100% chance of Healing at magnitude -6 for 2 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |