Difference between revisions of "Light of Spring"

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{{Basepower|name=Light of Spring|desc=A soft light descends and encompasses the allied team, soothing and strengthening them with the vigor of spring.|powertype=Buff|target=Nuke Ally AoE|energy=25|charge=800|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageImmunity at magnitude 5 for 5 rounds.<br>100% chance of EnergyBreak at magnitude 10 for 5 rounds.<br>100% chance of DebuffResist at magnitude 10 for 5 rounds.<br>100% chance of Healgain at magnitude 10 for 5 rounds.<br>|Upgrades=AoE by 5<br>Charge by -500<br>Cooldown by -2500<br>Energy by -5}}[[Category:Damageimmunity inflicting base powers]][[Category:Debuffresist inflicting base powers]][[Category:Energybreak inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:AoE base power]][[Category:Friendly base powers]]
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{{Basepower|name=Light of Spring|desc=A soft light descends and encompasses the allied team, soothing and strengthening them with the vigor of spring.|powertype=Buff|target=Nuke Ally AoE|energy=25|charge=-200|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageImmunity at magnitude 5 for 5 rounds.<br>100% chance of EnergyBreak at magnitude 10 for 5 rounds.<br>100% chance of DebuffResist at magnitude 10 for 5 rounds.<br>100% chance of Healgain at magnitude 10 for 5 rounds.<br>|Upgrades=AoE by 5<br>Charge by -500<br>Cooldown by -2500<br>Energy by -5}}[[Category:Damageimmunity inflicting base powers]][[Category:Debuffresist inflicting base powers]][[Category:Energybreak inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:AoE base power]][[Category:Friendly base powers]]

Revision as of 00:10, 30 January 2019

Light of Spring stats
Type Buff Target Nuke Ally AoE
Description A soft light descends and encompasses the allied team, soothing and strengthening them with the vigor of spring.
Cooldown 10000 Charge time
Energy 25 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of DamageImmunity at magnitude 5 for 5 rounds.
100% chance of EnergyBreak at magnitude 10 for 5 rounds.
100% chance of DebuffResist at magnitude 10 for 5 rounds.
100% chance of Healgain at magnitude 10 for 5 rounds.
Training Upgrades
AoE by 5
Charge by -500
Cooldown by -2500
Energy by -5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Light of Spring/Extra Notes Edit notes

Mutant powers Based on this power: