Difference between revisions of "Illusionary Equilibrioception Nanomagic"
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− | {{Basepower|name=Illusionary Equilibrioception Nanomagic|desc=Expanding greatly upon Illusion Nanomagic, Illusionary Equilibrioception Nanomagic allows subtle changes to be made in a single target's sense of equilibrium, or balance and motion. Successfully altering this sense allows you to make a person feel as if they are falling, moving, spinning, or as if things around them were doing the same without affecting their sight, hearing, or any other senses directly. A successful acrobatics roll allows a subject affected by this to still maintain balance and move normally.<br>-<br> As this is an expansion upon Illusion Nanomagic, it follows all of its rules unless otherwise stated, including targeting and resisting. (Roll Perception and must score 5 or higher or spend a hero point to resist; to begin an illusion requires you to have a line of effect to the targets of your illusion. That is you must be able to see or touch those who will be affected.)|powertype=AoE, Debuff, Nanomagic|target=AoE Enemy|energy=25|charge=600|cooldown=25000|accuracy=75%|damageamount=0|damagetype=Psychic|Status=100% chance of | + | {{Basepower|name=Illusionary Equilibrioception Nanomagic|desc=Expanding greatly upon Illusion Nanomagic, Illusionary Equilibrioception Nanomagic allows subtle changes to be made in a single target's sense of equilibrium, or balance and motion. Successfully altering this sense allows you to make a person feel as if they are falling, moving, spinning, or as if things around them were doing the same without affecting their sight, hearing, or any other senses directly. A successful acrobatics roll allows a subject affected by this to still maintain balance and move normally.<br>-<br> As this is an expansion upon Illusion Nanomagic, it follows all of its rules unless otherwise stated, including targeting and resisting. (Roll Perception and must score 5 or higher or spend a hero point to resist; to begin an illusion requires you to have a line of effect to the targets of your illusion. That is you must be able to see or touch those who will be affected.)|powertype=AoE, Debuff, Nanomagic|target=AoE Enemy|energy=25|charge=600|cooldown=25000|accuracy=75%|damageamount=0|damagetype=Psychic|Status=100% chance of Chargedebuff at magnitude 10 for 5 rounds.<br>100% chance of Delaydebuff at magnitude 5 for 5 rounds.<br>100% chance of Knockdown at magnitude 4 for 2 rounds.<br>|Upgrades=ChargeDebuffMag by 5<br>Cooldown by -2500<br>DelayDebuffMag by 2}}[[Category:Chargedebuff inflicting base powers]][[Category:Delaydebuff inflicting base powers]][[Category:Knockdown inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]] |
Revision as of 00:27, 10 May 2017
Type | AoE, Debuff, Nanomagic | Target | AoE Enemy |
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Description | Expanding greatly upon Illusion Nanomagic, Illusionary Equilibrioception Nanomagic allows subtle changes to be made in a single target's sense of equilibrium, or balance and motion. Successfully altering this sense allows you to make a person feel as if they are falling, moving, spinning, or as if things around them were doing the same without affecting their sight, hearing, or any other senses directly. A successful acrobatics roll allows a subject affected by this to still maintain balance and move normally. - As this is an expansion upon Illusion Nanomagic, it follows all of its rules unless otherwise stated, including targeting and resisting. (Roll Perception and must score 5 or higher or spend a hero point to resist; to begin an illusion requires you to have a line of effect to the targets of your illusion. That is you must be able to see or touch those who will be affected.) | ||
Cooldown | 25000 | Charge time | 600 |
Energy | 25 | Accuracy | 75% |
Damage | 0 Psychic at level 0 | ||
Statuses | |||
100% chance of Chargedebuff at magnitude 10 for 5 rounds. 100% chance of Delaydebuff at magnitude 5 for 5 rounds. 100% chance of Knockdown at magnitude 4 for 2 rounds. | |||
Training Upgrades | |||
ChargeDebuffMag by 5 Cooldown by -2500 DelayDebuffMag by 2 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Illusionary Equilibrioception Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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