Difference between revisions of "Wild Swing"

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{{Mutantpower|name=Wild Swing|desc=A flailing strike that uses every ounce of momentum in the body.|basepower=Ground Strike-Phy|powertype=Attack, AoE, Physical, Direct Damage, Melee|target=Medium AoE Enemy|energy=10|charge=300|cooldown=4000|accuracy=55%|damageamount=16|damagetype=Physical|Status=30% chance of KnockDown at magnitude 1 for 999 rounds.<br>|Upgrades=Accuracy by 6.25, AoE by 1, Charge by -225, Cooldown by -675, or Damage by 4}}[[Category:Powers with secondary effects]]
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{{Mutantpower|name=Wild Swing|desc=A flailing strike that uses every ounce of momentum in the body.|basepower=Ground Strike-Phy|powertype=Attack, AoE, Physical, Direct Damage, Melee|target=Medium AoE Enemy|energy=10|charge=300|cooldown=4000|accuracy=55%|damageamount=16|damagetype=Physical|Status=30% chance of KnockDown at magnitude 1 for 999 rounds.<br>|Upgrades=Accuracy by 6.25<br>AoE by 1<br>Charge by -225<br>Cooldown by -675<br>Damage by 4}}[[Category:KnockDown powers]]

Revision as of 08:29, 20 December 2011


Wild Swing stats
Type Attack, AoE, Physical, Direct Damage, Melee Target Medium AoE Enemy
Description A flailing strike that uses every ounce of momentum in the body.
Based on Ground Strike-Phy Slot: Not Slotted
Cooldown 4000 Charge time 300
Energy 10 Accuracy 55%
Damage 16 Physical at level 0
Statuses
30% chance of KnockDown at magnitude 1 for 999 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

A

B

C

E

G

H

M

N

O

P

S

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