Difference between revisions of "Wild Swing"
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− | {{Mutantpower|name=Wild Swing|desc=A flailing strike that uses every ounce of momentum in the body.|basepower=Ground Strike-Phy|powertype=Attack, AoE, Physical, Direct Damage, Melee|target=Medium AoE Enemy|energy=10|charge=300|cooldown=4000|accuracy=55%|damageamount=16|damagetype=Physical|Status=30% chance of KnockDown at magnitude 1 for 999 rounds.<br>|Upgrades=Accuracy by 6.25 | + | {{Mutantpower|name=Wild Swing|desc=A flailing strike that uses every ounce of momentum in the body.|basepower=Ground Strike-Phy|powertype=Attack, AoE, Physical, Direct Damage, Melee|target=Medium AoE Enemy|energy=10|charge=300|cooldown=4000|accuracy=55%|damageamount=16|damagetype=Physical|Status=30% chance of KnockDown at magnitude 1 for 999 rounds.<br>|Upgrades=Accuracy by 6.25<br>AoE by 1<br>Charge by -225<br>Cooldown by -675<br>Damage by 4}}[[Category:KnockDown powers]] |
Revision as of 08:29, 20 December 2011
Type | Attack, AoE, Physical, Direct Damage, Melee | Target | Medium AoE Enemy |
---|---|---|---|
Description | A flailing strike that uses every ounce of momentum in the body. | ||
Based on Ground Strike-Phy | Slot: Not Slotted | ||
Cooldown | 4000 | Charge time | 300 |
Energy | 10 | Accuracy | 55% |
Damage | 16 Physical at level 0 | ||
Statuses | |||
30% chance of KnockDown at magnitude 1 for 999 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Found On:
A
B
C
E
G
H
M
N
- Namidian (dedication) (Totemic Bear)