Difference between revisions of "Big Hit DPS (build)"
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[[Kaiju]] - High health, and defensive passive. Has a very powerful AoE big hit. | [[Kaiju]] - High health, and defensive passive. Has a very powerful AoE big hit. | ||
− | [[Weapon Master]] - Good DPS toggle. Access to [[Bow of Mercy]], light and powerful weapon with team support, that deals very, very high damage. | + | [[Weapon Master (dedication)]] - Good DPS toggle. Access to [[Bow of Mercy]], light and powerful weapon with team support, that deals very, very high damage. |
[[Talakai]] - [[Overdrive]] | [[Talakai]] - [[Overdrive]] |
Revision as of 17:44, 5 February 2014
Contents
Overview
What is big hit dps? Big hit dps involves the use of burst damage styled large hits to deal consistent damage. It doesn't suffer from resists as much, but is very prone to accuracy penalties as deflection can decrease your damage by a massive amount. Also, energy management is required, as the build is energy heavy, but devastating when built well.
Combat Skills
Core
Bleeding 3 - Allows all your attacks to leave a Damage over Time that deals exactly 30% of the original hit in unresistable damage.
Damage 3 - Damage. Apart from damage, reduces efficacy of hpbuffers against you, and reduces the magnitude of deflections. A core skill!
- Profession Skill Intimidation gives a toggle that massively reduces your threat, Avoid Notice
Important
Readiness - Increases the amount of gear you can carry, important for that extra bit of equipment.
Sacrificial Fury - Massive increase to damage at great health cost.
Accuracy - Speaks for itself.
Vampiric - Helps during training and to give you some regen, is necessary if you use Bloodletting or System Fault. Increases the potency of Drain Vitae and Wing Buffet.
Speed - Faster charge. More attacks.
Situational
Fast Loading - Reduces cooldown on crucial abilities.
Health - Luxury survival stat.
Penetration - Small, but a damage increase nonetheless.
Avoidance - Take less damage! It's a lot easier for a dps to get defense than a high level of resist, so Avoidance is better than Durability.
Endurance - For those with energy management issues.
Back Row - Bad tanks.
Mutant Powers
Core
Muscle Mass - Damage.
Tooth and Nail/Juggernaut - More damage. Tough decision between the two.
Plated Hide/Furry Hide - Defense and haste? YES PLEASE! Alternatively, the energybreak on furry hide!
Drain Vitae - Emergency panic button that grants heavy lifesteal.
Fiery Hide/Endocrine Overdrive - Dps boosts. Both are lovely, though the latter comes with minor penalties.
Quill Wag - Passive damage toggle.
Sharpshooter or Takedown - Bread and butter skills. High damage on a short-ish cooldown.
Wild Swing - For your AoE needs.
Notable
Feline Agility/Skitter - These toggles can be upgraded to increase your defense greatly or increase a combat stat.
Frenzy - Large damage increase
System Fault - Very powerful damage with large defensive buffs, but at a very high health cost.
Careful Aim - Increases your accuracy greatly. High energy cost and high charge though.
Sharp Bite - Interesting power that doesn't quite fit as a DoT or a big hit. If you feel like Hybridizing...and it's very in flavor for many characters.
Sharpening - Mediocre damage, but gives you a large boost to any further attacks in the form of a large buff.
General Playstyle
Dedications
Optimum
Kaiju - High health, and defensive passive. Has a very powerful AoE big hit.
Weapon Master (dedication) - Good DPS toggle. Access to Bow of Mercy, light and powerful weapon with team support, that deals very, very high damage.
Pack Leader - Pets can help alleve some of the weaknesses that big damage users have, such as poor energy management, or long charge times, with the many buffs that the pets bring. Make sure to take Mastermind though, if you plan on using Pack Leader.
Lunar Touched - A myriad of high dps options.
Namidian - Single hardest hitting power in game. And a massive burst heal. Also, combat pet!
Tanuki - Big AoE attack, and team support aura.
Great
Nekomata - Gives you some strange jack-of-all-trades options, and helps with energy problems.
Fenrir Wolf - Strong survivability, and a vampiric (though repeat) attack that grants energy.
Gear
Core
You won't actually be able to fit all this in, so pick and choose. They're just reccomendations. But taking these items, you can't really go too wrong.
Earrings - Reduced energy usage is crucial if you took speed.
Flexible/Insulating/Leeching Modules - Most efficient survivability increasers
Cool/Amplifying Modules - Large stat boosts that help on all fronts, very space efficient
Crippling/Fast/Quick/Targeting Modules - Damage increasers
Bow of Mercy - Stats speak for themselves, Weapon Master required.
Nanite Cannon/Unshielded Prototype - In case you feel mutant powers don't suffice, or you're all natural. Nanite Cannon is NoAoE, but has no energy cost and doesn't inflict damage on yourself.
Void Totem - Cheap recharge!
Training - Strength - Cheap damagebuff
Steroid Injecting Unit - More damagebuff at energy cost.
Blood Extractor - Lifesteal on demand.
Muscular Enhancers - Max health and damagebuff.
Situational
Cybernetic Reflex Booster - Haste and defense.
Lucky Charm - Sometimes, you'll get just what you need.
Lifegiving ArmorPhysical Armor/Light Energy Armor - Lightweight protection to increase survivability.
Overclocker - Big haste boost at large energy penalty
Ultraquench - Very costly replacement to water flask.
Scattershot 2000 - Questionable. Some big hit attacks are NoAoE.
Subtle Module - Learn to manage aggro D: