Difference between revisions of "System Fault"
From Flexible Survival
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− | {{Mutantpower|name=System Fault|desc=Surely something went wrong with your nanites/circuits. You charge at the target and inflict massive damage, but take a brutal beating from the assault. Good thing that fault cut off pain reception.|basepower=Template System Fault|powertype=Damage|target=Single Enemy|slot=|energy=25|charge=1000|cooldown=10000|accuracy=75%|damageamount= | + | {{Mutantpower|name=System Fault|desc=Surely something went wrong with your nanites/circuits. You charge at the target and inflict massive damage, but take a brutal beating from the assault. Good thing that fault cut off pain reception.|basepower=Template System Fault|powertype=Damage|target=Single Enemy|slot=|energy=25|charge=1000|cooldown=10000|accuracy=75%|damageamount=36|damagetype=Electric|Status=|secondpowertype=Betraying|seconddamageamount=14|seconddamagetype=Blunt|secondtarget=Self Betraying NoAoE|secondStatus=100% chance of HPBuffer at magnitude 30 for 20 rounds.<br>100% chance of Defense at magnitude 10 for 20 rounds.<br>100% chance of Recharge at magnitude 5 for 20 rounds.<br>}}[[Category:Powers with secondary effects]][[Category:Electric powers]][[Category:Defense inflicting powers]][[Category:Hpbuffer inflicting powers]][[Category:Recharge inflicting powers]][[Category:Hostile powers]] |
Revision as of 00:13, 5 April 2024
Type | Damage | Target | Single Enemy |
---|---|---|---|
Description | Surely something went wrong with your nanites/circuits. You charge at the target and inflict massive damage, but take a brutal beating from the assault. Good thing that fault cut off pain reception. | ||
Based on Template System Fault | Slot: | ||
Cooldown | 10000 | Charge time | 1000 |
Energy | 25 | Accuracy | 75% |
Damage | 36 Electric at level 0 | ||
Statuses | |||
Secondary Effects | |||
Secondary Damage | 14 Blunt at level 0 | ||
Secondary Type | Betraying | Secondary Target | Self Betraying NoAoE |
Secondary Statuses | |||
100% chance of HPBuffer at magnitude 30 for 20 rounds. 100% chance of Defense at magnitude 10 for 20 rounds. 100% chance of Recharge at magnitude 5 for 20 rounds. |