Difference between revisions of "Marsh Wisp"

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{{Mutantpower|name=Marsh Wisp|desc=Some people would just dismiss the ghostly lights as an optical illusion. Maybe they won't be so dismissive when they spontaneously burst into flames.|basepower=Fire Ball-En|powertype=Attack, DoT, Direct Damage, AoE|target=Medium AoE|slot=|energy=24|charge=600|cooldown=5000|accuracy=65%|damageamount=9|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 8 for 3 rounds.<br>}}[[Category:Heat powers]][[Category:Heatdamage inflicting powers]][[Category:AoE]][[Category:Hostile powers]]
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{{Mutantpower|name=Marsh Wisp|desc=Some people would just dismiss the ghostly lights as an optical illusion. Maybe they won't be so dismissive when they spontaneously burst into flames.|basepower=Fire Ball-En|powertype=Attack, DoT, Direct Damage, AoE|target=Medium AoE|slot=|energy=24|charge=600|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of WeaponDamage at magnitude 7 for 3 rounds.<br>}}[[Category:Heat powers]][[Category:Weapondamage inflicting powers]][[Category:AoE]][[Category:Hostile powers]]

Revision as of 00:16, 7 July 2022


Marsh Wisp stats
Type Attack, DoT, Direct Damage, AoE Target Medium AoE
Description Some people would just dismiss the ghostly lights as an optical illusion. Maybe they won't be so dismissive when they spontaneously burst into flames.
Based on Fire Ball-En Slot:
Cooldown 5000 Charge time 600
Energy 24 Accuracy 75%
Damage 5 Heat at level 0
Statuses
100% chance of WeaponDamage at magnitude 7 for 3 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

C

D

E

F

H

K

M

S

Edit notes