Difference between revisions of "Bloodletting"
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− | {{Mutantpower|name=Bloodletting|desc=You use the nanites to consume a portion of your own body to fuel more attacks. Lets just hope they don't kill you.|basepower=Lifetap Template|powertype=Betraying Unmodifiable EnergyRestore|target=Self NoAoE|slot=|energy=-5|charge=-1000|cooldown=10000|accuracy=75%|damageamount=60|damagetype=Critical|Status=100% chance of EnergyMod at magnitude 40 for 1 rounds.<br>100% chance of EnergyBreak at magnitude 10 for 10 rounds.<br>|Upgrades=Cooldown by -2000<br>Damage by -10<br>EnergyBreakDuration by 3<br>EnergyModMag by 7.5}}[[Category:Critical powers]][[Category:Energybreak inflicting powers]][[Category:Energymod inflicting powers]][[Category:Friendly powers]] | + | {{Mutantpower|name=Bloodletting|desc=You use the nanites to consume a portion of your own body to fuel more attacks. Lets just hope they don't kill you.|basepower=Lifetap Template|powertype=Betraying Unmodifiable EnergyRestore|target=Self NoAoE|slot=|energy=-5|charge=-1000|cooldown=10000|accuracy=75%|damageamount=60|damagetype=Critical|Status=100% chance of EnergyMod at magnitude 40 for 1 rounds.<br>100% chance of EnergyBreak at magnitude 10 for 10 rounds.<br>100% chance of Wound at magnitude 1 for 10 rounds.<br>|Upgrades=Cooldown by -2000<br>Damage by -10<br>EnergyBreakDuration by 3<br>EnergyModMag by 7.5}}[[Category:Critical powers]][[Category:Energybreak inflicting powers]][[Category:Energymod inflicting powers]][[Category:Wound inflicting powers]][[Category:Friendly powers]] |
Revision as of 23:04, 27 May 2013
Type | Betraying Unmodifiable EnergyRestore | Target | Self NoAoE |
---|---|---|---|
Description | You use the nanites to consume a portion of your own body to fuel more attacks. Lets just hope they don't kill you. | ||
Based on Lifetap Template | Slot: | ||
Cooldown | 10000 | Charge time | |
Energy | |||
Accuracy | 75% | ||
Damage | 60 Critical at level 0 | ||
Statuses | |||
100% chance of EnergyMod at magnitude 40 for 1 rounds. 100% chance of EnergyBreak at magnitude 10 for 10 rounds. 100% chance of Wound at magnitude 1 for 10 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |