Difference between revisions of "Degeneration"
From Flexible Survival
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− | {{Basepower|name=Degeneration|desc=Searing gas and putrid bile work well enough to quell the recovery of your prey, a curse or two would do just as well you astutely surmise, whatever your approach may be, t'is child's play to introduce your opposition to the cold, lifeless state of the oceanic abyss. |powertype=AoE | + | {{Basepower|name=Degeneration|desc=Searing gas and putrid bile work well enough to quell the recovery of your prey, a curse or two would do just as well you astutely surmise, whatever your approach may be, t'is child's play to introduce your opposition to the cold, lifeless state of the oceanic abyss. |powertype=AoE Debuff|target=Medium AoE Enemy|energy=12|charge=500|cooldown=4500|accuracy=75%|damageamount=8|damagetype=Cold|Status=100% chance of RegenDebuff at magnitude 25 for 6 rounds.<br>|Upgrades=}}[[Category:Cold base powers]][[Category:Regendebuff inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]] |
Revision as of 00:05, 8 September 2020
Type | AoE Debuff | Target | Medium AoE Enemy |
---|---|---|---|
Description | Searing gas and putrid bile work well enough to quell the recovery of your prey, a curse or two would do just as well you astutely surmise, whatever your approach may be, t'is child's play to introduce your opposition to the cold, lifeless state of the oceanic abyss. | ||
Cooldown | 4500 | Charge time | 500 |
Energy | 12 | Accuracy | 75% |
Damage | 8 Cold at level 0 | ||
Statuses | |||
100% chance of RegenDebuff at magnitude 25 for 6 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Degeneration/Extra Notes Edit notes
Mutant powers Based on this power:
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