Difference between revisions of "Anti Nanomagic"

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{{Basepower|name=Anti Nanomagic|desc=Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely, and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with reinforcing is present, your programs conflict. Each +dice 1d20. You may add 5 per hero point. Winner take all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used(for obvious reasons).<br>-<br>Important note: Unlike actually being out of range of an offsite computer, nanites can still perform emergency duties. Involuntary survival programs will operate, up to and including emergency dislocation.|powertype=Toggle, Nanomagic|target=Enemy AoE Spread|energy=1.5|charge=500|cooldown=2000|accuracy=75%|damageamount=0|damagetype=Energy|Status=100% chance of StatusBoostDebuff at magnitude 20 for 2 rounds.<br>100% chance of HealGainDebuff at magnitude 20 for 2 rounds.<br>100% chance of DamageBuffDebuff at magnitude 20 for 2 rounds.<br>|Upgrades=DamageBuffDebuffMag by 10<br>Energy by -0.75<br>HealGainDebuffMag by 5<br>StatusBoostDebuffMag by 5|secondpowertype=Debuff|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Spread AoE Ally|secondStatus=100% chance of StatusBoostDebuff at magnitude 20 for 2 rounds.<br>100% chance of HealGainDebuff at magnitude 20 for 2 rounds.<br>100% chance of DamageBuffDebuff at magnitude 20 for 2 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Damagebuffdebuff inflicting base powers]][[Category:Healgaindebuff inflicting base powers]][[Category:Statusboostdebuff inflicting base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]]
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{{Basepower|name=Anti Nanomagic|desc=Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely, and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with regulation is present, your programs conflict. Each +dice 1d20. You may add 5 per hero point. Winner take all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used(for obvious reasons).<br>-<br>Important note: Unlike actually being out of range of an offsite computer, nanites can still perform emergency duties. Involuntary survival programs will operate, up to and including emergency dislocation.|powertype=Toggle, Nanomagic|target=Large Enemy AoE|energy=1.5|charge=500|cooldown=2000|accuracy=75%|damageamount=0|damagetype=Energy|Status=100% chance of Nanite at magnitude -15 for 2 rounds.<br>|Upgrades=Energy by -0.75|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Large AoE Ally|secondStatus=100% chance of Nanite at magnitude -15 for 2 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Nanite inflicting base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]]

Revision as of 16:14, 12 June 2012

Anti Nanomagic stats
Type Toggle, Nanomagic Target Large Enemy AoE
Description Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely, and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with regulation is present, your programs conflict. Each +dice 1d20. You may add 5 per hero point. Winner take all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used(for obvious reasons).
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Important note: Unlike actually being out of range of an offsite computer, nanites can still perform emergency duties. Involuntary survival programs will operate, up to and including emergency dislocation.
Cooldown 2000 Charge time 500
Energy 1.5 Accuracy 75%
Damage 0 Energy at level 0
Statuses
100% chance of Nanite at magnitude -15 for 2 rounds.
Training Upgrades
Energy by -0.75
Secondary Effects
Secondary Damage 0 Healing at level 0
Secondary Type Buff Secondary Target Large AoE Ally
Secondary Statuses
100% chance of Nanite at magnitude -15 for 2 rounds.

Anti Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: