Difference between revisions of "Nanite Manufacturing Nanomagic"

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{{Basepower|name=Nanite Manufacturing Nanomagic|desc=This ability doesn't do a lot on its own, but it enhances everything else around it. You can incite nanites to a fury of reproduction and assign them to a project in the area. This means that you can enhance the efforts of others. Working in tandem with another nano magician, you can add 5 points to any nanomagic roll. For a hero point, you can double this to ten points.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]][[Category:Nanomagic]]
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{{Basepower|name=Nanite Manufacturing Nanomagic|desc=This ability doesn't do a lot on its own, but it enhances everything else around it. You can incite nanites to a fury of reproduction and assign them to a project in the area. This means that you can enhance the efforts of others. Working in tandem with another nano magician, you can add 5 points to any nanomagic roll. For a hero point, you can double this to ten points.|powertype=Nanomagic|target=Single Ally NotUser|energy=15|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Statusboost at magnitude 5 for 10 rounds.<br>100% chance of Healing at magnitude 5 for 10 rounds.<br>|Upgrades=AoE by 2<br>Cooldown by -3400<br>HealingMag by 4<br>StatusboostMag by 2}}[[Category:Healing inflicting base powers]][[Category:Statusboost inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]

Revision as of 01:50, 24 May 2012

Nanite Manufacturing Nanomagic stats
Type Nanomagic Target Single Ally NotUser
Description This ability doesn't do a lot on its own, but it enhances everything else around it. You can incite nanites to a fury of reproduction and assign them to a project in the area. This means that you can enhance the efforts of others. Working in tandem with another nano magician, you can add 5 points to any nanomagic roll. For a hero point, you can double this to ten points.
Cooldown 20000 Charge time 0
Energy 15 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Statusboost at magnitude 5 for 10 rounds.
100% chance of Healing at magnitude 5 for 10 rounds.
Training Upgrades
AoE by 2
Cooldown by -3400
HealingMag by 4
StatusboostMag by 2
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Nanite Manufacturing Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: