Difference between revisions of "Illusionary Equilibrioception Nanomagic"
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− | {{Basepower|name=Illusionary Equilibrioception Nanomagic|desc=Expanding greatly upon Illusion Nanomagic, Illusionary Equilibrioception Nanomagic allows subtle changes to be made in a single target's sense of equilibrium, or balance and motion. Successfully altering this sense allows you to make a person feel as if they are falling, moving, spinning, or as if things around them were doing the same without affecting their sight, hearing, or any other senses directly. A successful acrobatics roll allows a subject affected by this to still maintain balance and move normally.<br>-<br> As this is an expansion upon Illusion Nanomagic, it follows all of its rules unless otherwise stated, including targeting and resisting. (Roll Perception and must score 5 or higher or spend a hero point to resist; to begin an illusion requires you to have a line of effect to the targets of your illusion. That is you must be able to see or touch those who will be affected.)|powertype=AoE, Debuff, Nanomagic|target=AoE Enemy|energy=25|charge=600|cooldown=25000|accuracy=75%|damageamount=0|damagetype= | + | {{Basepower|name=Illusionary Equilibrioception Nanomagic|desc=Expanding greatly upon Illusion Nanomagic, Illusionary Equilibrioception Nanomagic allows subtle changes to be made in a single target's sense of equilibrium, or balance and motion. Successfully altering this sense allows you to make a person feel as if they are falling, moving, spinning, or as if things around them were doing the same without affecting their sight, hearing, or any other senses directly. A successful acrobatics roll allows a subject affected by this to still maintain balance and move normally.<br>-<br> As this is an expansion upon Illusion Nanomagic, it follows all of its rules unless otherwise stated, including targeting and resisting. (Roll Perception and must score 5 or higher or spend a hero point to resist; to begin an illusion requires you to have a line of effect to the targets of your illusion. That is you must be able to see or touch those who will be affected.) This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=AoE, Debuff, Nanomagic|target=AoE Enemy|energy=25|charge=600|cooldown=25000|accuracy=75%|damageamount=0|damagetype=Psychic|Status=100% chance of Chargedebuff at magnitude 10 for 5 rounds.<br>100% chance of Delaydebuff at magnitude 5 for 5 rounds.<br>100% chance of Knockdown at magnitude 4 for 2 rounds.<br>|Upgrades=ChargeDebuffMag by 5<br>Cooldown by -2500<br>DelayDebuffMag by 2}}[[Category:Chargedebuff inflicting base powers]][[Category:Delaydebuff inflicting base powers]][[Category:Knockdown inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]] |
Latest revision as of 00:16, 12 May 2017
Type | AoE, Debuff, Nanomagic | Target | AoE Enemy |
---|---|---|---|
Description | Expanding greatly upon Illusion Nanomagic, Illusionary Equilibrioception Nanomagic allows subtle changes to be made in a single target's sense of equilibrium, or balance and motion. Successfully altering this sense allows you to make a person feel as if they are falling, moving, spinning, or as if things around them were doing the same without affecting their sight, hearing, or any other senses directly. A successful acrobatics roll allows a subject affected by this to still maintain balance and move normally. - As this is an expansion upon Illusion Nanomagic, it follows all of its rules unless otherwise stated, including targeting and resisting. (Roll Perception and must score 5 or higher or spend a hero point to resist; to begin an illusion requires you to have a line of effect to the targets of your illusion. That is you must be able to see or touch those who will be affected.) This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated. | ||
Cooldown | 25000 | Charge time | 600 |
Energy | 25 | Accuracy | 75% |
Damage | 0 Psychic at level 0 | ||
Statuses | |||
100% chance of Chargedebuff at magnitude 10 for 5 rounds. 100% chance of Delaydebuff at magnitude 5 for 5 rounds. 100% chance of Knockdown at magnitude 4 for 2 rounds. | |||
Training Upgrades | |||
ChargeDebuffMag by 5 Cooldown by -2500 DelayDebuffMag by 2 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Illusionary Equilibrioception Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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