Difference between revisions of "System Fault"
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Latest revision as of 00:08, 27 November 2024
Type | Damage | Target | Single Enemy |
---|---|---|---|
Description | Surely something went wrong with your nanites/circuits. You charge at the target and inflict massive damage, but take a brutal beating from the assault. Good thing that fault cut off pain reception. | ||
Based on Template System Fault | Slot: | ||
Cooldown | 10000 | Charge time | 1000 |
Energy | 25 | Accuracy | 75% |
Damage | 30 Blunt at level 0 | ||
Statuses | |||
Secondary Effects | |||
Secondary Damage | 20 Blunt at level 0 | ||
Secondary Type | Betraying | Secondary Target | Self Betraying NoAoE |
Secondary Statuses | |||
100% chance of MaxHP at magnitude -7.5 for 20 rounds. 100% chance of HPBuffer at magnitude 30 for 20 rounds. 100% chance of Defense at magnitude 10 for 20 rounds. 100% chance of Recharge at magnitude 5 for 20 rounds. |