Difference between revisions of "Dream Nanomagic"
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Latest revision as of 00:03, 5 November 2024
Type | Energy Recovery | Target | Ally NoAoE NotUser |
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Description | Requiring Telepathic Nanomagic, this nanomagic interfaces with a target while they are asleep allowing the user to witness and participate in the target's dreams. Modifications can be made with a nanite control roll (1d20+1 per emotional aura requiring nanomagic, +5 per hero point spent) based on the scale of the change. Handheld objects: 10 Human sized objects: 15 The entire setting: 20 Alterations to the dreamer's perceived self: 25 Alterations to the visitor's presented self: 10 This nanomagic is an Active nanomagic and cannot be used with other nanomagics that are Active and in use except where stated in nanomagic entries. | ||
Cooldown | 25000 | Charge time | 3000 |
Energy | 15 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of EnergyModDelayed25 at magnitude 0.1 for 40 rounds. | |||
Training Upgrades | |||
Cooldown by -5000 Energy by -5 EnergyModDelayed25 by 0.1 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Dream Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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