Difference between revisions of "Superior Balance"
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− | {{Mutantpower|name=Superior Balance|desc=You have a long tail, a heavyset body, or you've simply been trained to stay on your feet. This power protects you from your opponents' attempts to unbalance you, and your secure footing gives you a steady hand while aiming.|basepower=Self Buff|powertype=Buff, Linked Cooldown|target=Self NoAoE|slot=|energy=10|charge=600|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Accuracy at magnitude 16 for 6 rounds.<br>100% chance of Knockdownresist at magnitude 4 for 6 rounds.<br>}}[[Category:Accuracy inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Friendly powers]] | + | {{Mutantpower|name=Superior Balance|desc=You have a long tail, a heavyset body, or you've simply been trained to stay on your feet. This power protects you from your opponents' attempts to unbalance you, and your secure footing gives you a steady hand while aiming.|basepower=Self Buff|powertype=Buff, Linked Cooldown|target=Self NoAoE|slot=|energy=10|charge=-600|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Accuracy at magnitude 16 for 6 rounds.<br>100% chance of Knockdownresist at magnitude 4 for 6 rounds.<br>}}[[Category:Accuracy inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Friendly powers]] |
Latest revision as of 01:26, 25 November 2024
Type | Buff, Linked Cooldown | Target | Self NoAoE |
---|---|---|---|
Description | You have a long tail, a heavyset body, or you've simply been trained to stay on your feet. This power protects you from your opponents' attempts to unbalance you, and your secure footing gives you a steady hand while aiming. | ||
Based on Self Buff | Slot: | ||
Cooldown | 10000 | Charge time | |
Energy | 10 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Accuracy at magnitude 16 for 6 rounds. 100% chance of Knockdownresist at magnitude 4 for 6 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |