Difference between revisions of "System Fault"

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Latest revision as of 00:06, 12 November 2024


System Fault stats
Type Damage Target Single Enemy
Description Surely something went wrong with your nanites/circuits. You charge at the target and inflict massive damage, but take a brutal beating from the assault. Good thing that fault cut off pain reception.
Based on Template System Fault Slot:
Cooldown 10000 Charge time 1000
Energy 25 Accuracy 75%
Damage 30 Blunt at level 0
Statuses
Secondary Effects
Secondary Damage 20 Blunt at level 0
Secondary Type Betraying Secondary Target Self Betraying NoAoE
Secondary Statuses
100% chance of MaxHP at magnitude -7.5 for 20 rounds.
100% chance of HPBuffer at magnitude 30 for 20 rounds.
100% chance of Defense at magnitude 10 for 20 rounds.
100% chance of Recharge at magnitude 5 for 20 rounds.

Found On:

A

B

C

G

M

S

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