Difference between revisions of "Irascible Tendrils"
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− | {{Basepower|name=Irascible Tendrils|desc= | + | {{Basepower|name=Irascible Tendrils|desc=Where you tread, so too does dread. At this point it's more an effort to maintain control, and your wiggly friends are here to help. Bursting forth from your body or your immediate area, they grasp and grope at your opposition, slowing their advance and fumbling their efforts at recovery.|powertype=Toggle Buff|target=Self NoAoE|energy=6|charge=600|cooldown=4000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Confused at magnitude 5 for 2 rounds.<br>|Upgrades=|secondpowertype=Enemy Aura|seconddamageamount=5|seconddamagetype=Slash|secondtarget=Medium AoE Enemy|secondStatus=80% chance of DelayDebuff at magnitude 5 for 2 rounds.<br>80% chance of RechargeDebuff at magnitude 5 for 2 rounds.<br>25% chance of KnockDown at magnitude 1 for 2 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Confused inflicting base powers]][[Category:Delaydebuff inflicting base powers]][[Category:Knockdown inflicting base powers]][[Category:Rechargedebuff inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]] |
Latest revision as of 00:11, 9 January 2021
Type | Toggle Buff | Target | Self NoAoE |
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Description | Where you tread, so too does dread. At this point it's more an effort to maintain control, and your wiggly friends are here to help. Bursting forth from your body or your immediate area, they grasp and grope at your opposition, slowing their advance and fumbling their efforts at recovery. | ||
Cooldown | 4000 | Charge time | 600 |
Energy | 6 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Confused at magnitude 5 for 2 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | 5 Slash at level 0 | ||
Secondary Type | Enemy Aura | Secondary Target | Medium AoE Enemy |
Secondary Statuses | |||
80% chance of DelayDebuff at magnitude 5 for 2 rounds. 80% chance of RechargeDebuff at magnitude 5 for 2 rounds. 25% chance of KnockDown at magnitude 1 for 2 rounds. |
Irascible Tendrils/Extra Notes Edit notes
Mutant powers Based on this power:
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