Nanite Manufacturing Nanomagic: Difference between revisions
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{{Basepower|name=Nanite Manufacturing Nanomagic|desc=This ability doesn't do a lot on its own, but it enhances everything else around it. You can incite nanites to a fury of reproduction and assign them to a project in the area. This means that you can enhance the efforts of others. Working in tandem with another nano magician, you can add 5 points to any nanomagic roll. For a hero point, you can double this to ten points.|powertype=Nanomagic|target=Single Ally NotUser|energy=15|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of | {{Basepower|name=Nanite Manufacturing Nanomagic|desc=This ability doesn't do a lot on its own, but it enhances everything else around it. You can incite nanites to a fury of reproduction and assign them to a project in the area. This means that you can enhance the efforts of others. Working in tandem with another nano magician, you can add 5 points to any nanomagic roll. For a hero point, you can double this to ten points. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic|target=Single Ally NotUser|energy=15|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Nanite at magnitude 3 for 10 rounds.<br>|Upgrades=AoE by 2<br>Cooldown by -3400<br>NaniteMag by 2}}[[Category:Nanite inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]] | ||
Latest revision as of 00:17, 12 May 2017
| Type | Nanomagic | Target | Single Ally NotUser |
|---|---|---|---|
| Description | This ability doesn't do a lot on its own, but it enhances everything else around it. You can incite nanites to a fury of reproduction and assign them to a project in the area. This means that you can enhance the efforts of others. Working in tandem with another nano magician, you can add 5 points to any nanomagic roll. For a hero point, you can double this to ten points. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated. | ||
| Cooldown | 20000 | Charge time | 0 |
| Energy | 15 | Accuracy | 75% |
| Damage | 0 Healing at level 0 | ||
| Statuses | |||
| 100% chance of Nanite at magnitude 3 for 10 rounds. | |||
| Training Upgrades | |||
| AoE by 2 Cooldown by -3400 NaniteMag by 2 | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Nanite Manufacturing Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power: <css>
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border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>