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− | The following is a list of updates made to the game since it entered open beta in 2011.
| + | {{:Automated_Multiplayer_Updates/2024_November}} |
− | | + | ---- |
− | For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.
| + | =Full archive of updates can be found in the [[Multiplayer Updates Archive]]= |
− | | |
− | == April ==
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− | '''24th'''
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− | *New in the Elite Shop: [[Private Forum]], allowing you to set up a section of the [http://web.flexiblesurvival.com/index.php forums] for you to run.
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− | *[[Friendly Bandoleer]] and [[Hostile Bandoleer]] added to the Survivalist shop. These allow the use of one expendable item in auto-combat.
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− | | |
− | '''23rd'''
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− | *[[Fire Dance]] self-damage increased to match up with players having been given more HP some time back.
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− | | |
− | '''22nd'''
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− | *[[Engulf]] coded. Sticky!
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− | *AI lines set with powers you do not currently have will be ignored instead of tossing errors.
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− | | |
− | '''21st'''
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− | *The [[Pack Leader (dedication)|Pack Leader]] dedication has arrived! Truly, this is a joyous day.
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− | | |
− | '''20th'''
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− | *+glance now tells you if there's a source in the room.
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− | *You can now epic powers from the web interface! Hooray, modern convenience!
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− | *[[Prospector]] and [[Conservative Miner]] perks added.
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− | *[[Feesh]] got a little smarter. Sure spends a lot of time in school for such a lonely creature.
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− | *Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.
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− | | |
− | '''19th'''
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− | *Dropping a mako item will ask a second time if you are REALLY sure.
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− | | |
− | '''18th'''
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− | *The ten-second minimum for autocombat rounds is being fiddled with. It is at 4 seconds at the time of this writing.
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− | *Action buttons will be hidden when it is not your turn on web combat. No more bait-and-switch buttons!
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− | *Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap. Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.
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− | **[[Clever Paws]] updated to be useful with the new salvage numbers. And now it increases the nanite vials you get too!
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− | *Assorted [[Mechanical Source|sources]] of salvage can be dropped into rooms to reward roleplaying with salvage.
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− | *Avatar will announce RP XP ticks in the tick channel. Tick ON!
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− | | |
− | '''17th'''
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− | *Expansion backpacks make change. If you have enough items to activate your [[Small Nanopack]] but not your [[Large Nanopack|large]] one, the latter won't drain your battery that day. [[Duct Tape Backpack]] will always be checked last, alas.
| |
− | *[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist's Guild!
| |
− | **You can tell because private recipes will show the owner's group in rpinfo.
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− | *Auto combat rounds can run no faster than 10 seconds per round. Apparently this will speed up the game.
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− | | |
− | '''16th'''
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− | *Betraying powers, like [[Fire Dance]], ignore resistances. They should simply do the level-scaled damage to you.
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− | *[[Protein Shield]] rebalanced. In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.
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− | *[[Child Trainer]] added to the elite stores.
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− | *[[Unshielded Prototype]] recipe created. It is private. Aw.
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− | **+rpinfo now tells you if a recipe is private!
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− | | |
− | '''15th'''
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− | *[[Cleansing]] distillation cleans more, to match other passive Debuffclear effects.
| |
− | *Sati softly churrs, "Non Roo/Child, pet summons are limited to 4 simultaneously. This includes equipment, and power/dedication summons should they come down the line. This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request. I'm not certain anyone is using more than four so it shouldn't really affect anyone."
| |
− | *Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?
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− | | |
− | '''14th'''
| |
− | *Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don't have to spam that banner nearly as often now!
| |
− | **As a result, the energy cost of [[Banner]] and [[Amplifier]] went up significantly.
| |
− | *Passive effects of most distills moved upwards, as well.
| |
− | *Group founders can now set themselves to whatever rank they want. They remain leaders. Everyone else needs to be set 'leader' to attain that power though.
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− | *You can now use % to act as 'modulus' in string parsing, much like the other (+-*/) operands.
| |
− | *Time for some +reward overhauls!
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− | **+10% bonus XP is now +25% bonus XP!
| |
− | **That annoying +reward that upgraded items? GONE.
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− | **Got a mako battery recharge? Have a battery, too!
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− | *The [[Cred Energy Rejuvinator]] got discounted, from 5 mako down to 2.
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− | *[[Blood Extractor]] coded, and put in the token shop.
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− | | |
− | '''12th'''
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− | *Newbie items are now handed out at level 20, so they'll be useful until you can start getting your feet wet with crafting.
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− | *Children and Roo pets no longer show up for upgrading on the web page. They're going to go hungry. :<
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− | *Minor creature creator tweaks:
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− | **The sayverb boxes are now large enough to see what you're writing
| |
− | **There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.
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− | *You now see victories again when mentored up or down. You can once again experience joy while seriously overpowering level 5 skunk girls.
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− | *Ranger role added. Health, Penetration, and Roll with It!
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− | *Commissar role added. Tactician, Rage, and Avoidance. Also heresy.
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− | *Pregnancy Simulators, in [[Light Pregnancy Simulator|light]], [[Medium Pregnancy Simulator|medium]], and [[Heavy Pregnancy Simulator|heavy]] versions, added to the elite store for 15 mako apiece.
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− | | |
− | '''11th'''
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− | *Nuku carols, "DoTs from player sources cannot cause infections"
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− | *Pages sent to another player will have timestamps. Your 'page #last' will be easier to read.
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− | *[[Kitsune]] Now has Victory messages! (Perhaps we should start worrying about them now...)
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− | | |
− | '''10th'''
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− | *Web combat has a Refresh button, in case it appears to have stalled.
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− | *[[Roll With It]] and [[Tar Baby]] have a diminishing chance to activate with hits smaller than the threshold. Much more likely to happen in ordinary combat.
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− | *Training resources now cost the same on the web and in direct control.
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− | *[[Damage]] combat skill will decrease the amount of damage lost when something evades your attacks.
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− | *Web salvage missions now tend to not be quite so long.
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− | *A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.
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− | | |
− | '''9th'''
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− | *No more Easter eggs! Existing ones still work, so crack 'em open.
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− | *The various salvage-boosting items, like [[Cooler]], slotted. You can only prefer one kind of salvage at a time.
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− | *Web combat has a longer attention span. You won't fall automated if you don't click a button within ten seconds.
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− | | |
− | '''8th'''
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− | *Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!
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− | **Bunny and rabbit enemies are more likely to drop eggs.
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− | **Zombies are not likely to drop them, being too stupid to remember to find any.
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− | **Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.
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− | *The inventory section of the web interface has been completely remodeled!
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− | *The follow code (the stuff you use hopon and handup to use) now defaults to the 'walk' option, instead of the 'ride' option.
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− | **Want to write your own follow text? Type 'ride #help2' to get started!
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− | *Web salvage missions now only use one patrol point at a time, but require twice as many patrols.
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− | *[[Invasive Procedure]] coded.
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− | | |
− | '''7th'''
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− | *The [[Survival]] skill now reduces environmental penalties by 10% per point.
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− | *Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn't, now you know why [[Rest]] isn't going as far as you thought it should.
| |
− | *The military base is now stamped as High Danger, which means people will come to your aid in web battles there.
| |
− | *New holiday form, just under the wire! [[Marshmallow Chicken]] is available for a limited time.
| |
− | **This form has both [[Smooth Hide]] and [[Expansiveness]], by the way.
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− | **Peep!
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− | *[[Expansiveness]] brought in line with other AoE abilities; now twice as nice!
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− | | |
− | '''6th'''
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− | *[[Tanuki]]s (either active, or inactive with the [[Golden Leaf]]) can now make use of the [[Nanite Spatial Recalculator]]. The function is identical as when a [[Nanite Adept]] uses it.
| |
− | *Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.
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− | *[[Gemini Cyborg]], a new dedication in progress, has been coded. Expect to hear more from it soon!
| |
− | **Beep!
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− | | |
− | '''5th'''
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− | *[[Myriad Armor]] had a math error; its damage resists went up a bit.
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− | **[[King Cobra]] now has the [[Myriad Armor]] ability, by the way.
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− | *[[Conductive]] and [[Solid Frame]] are a little stronger now, to bring them up to speed with the other discounts to energy powers.
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− | *[[Sharpshooter]] now has an energy upgrade, so it's not quite so tiring.
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− | *Powerthirst was renamed to [[Ultraquench]]. Curse you, copyright law!
| |
− | *You're now a little more likely to find builder nanites after a fight when not equipped with a collector.
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− | | |
− | '''4th'''
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− | *[[Least EN]] AI block added to RSX's store.
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− | *[[Busty Succubus]] and [[Raised Pharaoh]] don't spawn zombies due to lag issues. Just like old times!
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− | *[[Durability]], [[Avoidance]] and [[Health]] combat skills reduce the size of direct heals you apply by 3% per point. Makes non-tank support more useful.
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− | *The +census master command will list what people have chosen to make epic.
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− | *Energy recovery outside battle is doubled. Less annoying downtime.
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− | *Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.
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− | **The hills contain [[Ogre]]s, [[King Cobra]]s, and [[Fox Taur]]s!
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− | **The caves contain (deep breath) [[Blade Beast]], Dark Elves in both [[Dark Elf Male|Male]] and [[Dark Elf Female|Female]] flavors, and both Orthom [[Orthom Ovaped|Ovapeds]] and [[Orthom Brute|Brutes]]!
| |
− | ***That's right! I hope you're after a lot of fun new forms!
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− | | |
− | '''3rd'''
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− | *Damaged softly churrs, "Added [if status (status name) of (target) (>/</=/!=) (number)] and [status (status name) of (target)] to string parsing"
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− | **This can, for example, allow a victory to compare your accuracy against their defense. Or change your description if you have more damagebuff than the looker.
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− | *Further string parsing: Damaged softly churrs, "[systime] will return the current unix system time in string parsing"
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− | *[[Monotreme Activator]] description made more accurate.
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− | *XP and credit rate below level 20 increased.
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− | | |
− | '''2nd'''
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− | *[[Statuses|Attack]] status now applies to DOTs.
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− | **Increases the magnitude of the status by its own mag, to a maximum of one-third increase.
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− | **Nuku carols, "So Attack 2 + DoT 2 = 2.6"
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− | **Nuku carols, "Attack 2 + DoT 6 = 8"
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− | *Website right-side bar shows XP and credits needed for next level.
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− | *[[Celestial Attendant]] has moved back to his pool, placed where it used to be on the Mountain Path.
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− | | |
− | '''1st'''
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− | *All updates are now done retroactively, their effects propagated back through to the past.
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− | *<del>A bunch of silliness with names has been introduced</del>
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− | **Silliness retroactively deleted. This is a serious game.
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− | *The [[Mall Rat]]s have decided to start collecting <i>all of the shinies</i>. [[Luck of the Rat]] is now massively more powerful.
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− | | |
− | == March ==
| |
− | '''31st'''
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− | *The 'give' command is now a little smarter, warning if an odd target is chosen." Hurrah, no more giving to the wrong person accidentally!
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− | **Also, Damaged says to stop using the asterisk.
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− | **This is a lot more powerful, also gives confirmation dialogs before giving something to players not online and in the same room.
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− | *Hinoserm found some memory leaks, and patched them.
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− | *[[Pack Loyalty]] revamped; it lost much of its DebuffResist, but gained EnergyBreak.
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− | *Defensive toggles adjusted; costs went down just a little bit (say, half), and upgrades made more enticing.
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− | *Secret April Surprise added. Shh.
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− | *Toggle tax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, etcetera.
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− | **Dedication toggles, (such as [[Shred the Moon]] or [[Heartfelt Support]]) as well as the two aggro skills from Intimidation ([[Avoid Notice]] and [[Attention Grab]]) are excluded from the count of active toggles, and are not taxed in any event.
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− | | |
− | '''30th'''
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− | *[[Juggernaut]] can now be upgraded to give damage buff.
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− | *[[Myriad Armor]] and [[Tooth and Nail]] coded. Expect a support version to pop up soon, and then they'll all share a slot with Juggernaut.
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− | **Sounds like someone needs a... [[Quick Fix]]!
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− | ***The Mid slot has been coded. All that crap up there? Mid slot. Vyers would be proud.
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− | *You know what we need? We need more cool powers on dedication forms.
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− | **The [[Mall Rat]]s just learned how to do that [[Quick Fix]] trick!
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− | **[[Cow Maiden]]s have learned [[Abundant Supply]]. The milk was inside them all along! Please help them get it out.
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− | **[[Phoenix]]es learned [[Fire Dance]]. Oh no, it's spreading! D:
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− | **[[Talakai]] lost [[Juggernaut]], but found [[Tooth and Nail]], [[Lunge]], and [[Mothering Instinct]]! Somebody hit the jackpot.
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− | *Don't look now, but someone snuck a cake into your pack!
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− | | |
− | '''29th'''
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− | *The child training services now allow you to set a gender for genderless children (such as kitsunes or cat girls). Costs 25% mako battery to change your mind.
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− | | |
− | '''28th'''
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− | *[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].
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− | *[[Powerthirst]] coded. Sati is very, very sorry.
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− | **Its schematic has been placed in the elite store for 30 mako.
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− | *New option in Editplayer. Makes it so that people not partied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance..
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− | *Token shop added to the Shopping section of the web interface.
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− | *[[Celestial Attendant]] re-added to the grid!
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− | *+gear/condition no longer adds a finder to builder vials.
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− | | |
− | '''27th'''
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− | *A few minor tweaks to web creation of characters. Free perks are free!
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− | | |
− | '''26th'''
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− | *Rooms can now have talk script that fires on entry.
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− | *Attacks that are not deflected at all (the ones that show 0% at the start) no longer deal extra damage due to bonus accuracy.
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− | *AI: Ranked added to the token reward stores. Targets the highest 'ranked' ally or enemy. Always hit the prime! Or the highest-level player!
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− | *Mako pool success stories!
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− | **[[Internal Testicles]] merit added.
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− | **[[Milk Enhancer]] created and put in the elite stores.
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− | *Web inventory now shows a larger box if you click in the smaller box of an item.
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− | *The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[Design]].
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− | *[[Crash and Burn]] coded.
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− | | |
− | '''25th'''
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− | *Boxing bags can now have specific physical and energy damage resistances set.
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− | *The [[Spread]] distillation has been brought in line with current AoE standards.
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− | *[[Humanitarian]] role coded.
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− | *[[Nanite Bottler]] added to the elite stores.
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− | | |
− | '''24th'''
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− | *Tweaks to appearance of web interface buttons and dropdowns, to match general theme.
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− | *[[Cred Energy Rejuvenator]] added to elite store for 5 mako. Resets your cred energy.
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− | *Items with custom names will now display their base item when traded between players, as well as their customized name.
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− | *More pregnancy messages! With string parsing! Hooray!
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− | *[[Erotic Dance]] has been redesigned to be an accuracy debuff with a chance of confusion, energy damage, or a chance to buff your enemy's damage.
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− | *Credits gained from RP now follow the same cred energy system as everything else.
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− | *RP XP no longer drops off after a while.
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− | *[[Shield Drone]] overhauled.
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− | | |
− | '''23rd'''
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− | *The way Maximum HP is calculated was changed. More health for everyone!
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− | | |
− | '''22nd'''
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− | *You can now just type the name of an NPC or interactable object to check/talk to them. For example, 'rob' will get you a mission from Robert.
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− | *Reviving consumables now work even through large negative hit points.
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− | *[[Foot Stomp]] power adjusted.
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− | *[[Kitsune_(dedication)|Kitsune]] now can be set to have black or red fur instead.
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− | | |
− | '''21st'''
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− | *All revive powers, like [[Phoenix Tears]] and [[Adrenaline Hypo]]s, cause the subject to flip on their toggles.
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− | *[[Glazed Scarab]] added to the elite store. Allows [[Anubis Servant]]s to ignore death debuffs completely.
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− | *[[Divine Mercy]] is now a minor AoE, and can be upgraded further.
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− | *[[Quad Punch]] was too damned strong. It just lost 10% accuracy.
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− | *[[Takedown]] and [[Packmind Persistence]] coded. Don't expect to see that second one until Oregon.
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− | | |
− | '''20th'''
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− | *Combat has been sped up considerably.
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− | *Betraying powers (powers that inflict damage on you) no longer care about your DamageBuff.
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− | *[[Infuse Blood]] buffed, [[Bloodletting]] tweaked to hopefully not totally kill everyone who uses it.
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− | *[[Supernova]] redesigned into a fair-sized hit with a chance of fun damages, followed by a chance to restore energy. It can be upgraded to be vampiric, but is still very random.
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− | | |
− | '''19th'''
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− | *The questline at Hotel Oblivion has been revised. Heavily. Apologies for all who lost progress on it.
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− | **Note that the Lazy series of badges are no longer obtainable.
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− | *Expiring items now actually tell you how much time they have left when viewed in +gear.
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− | *[[Shred the Moon]] revised. A little less damage return and HP buffer, a little more debuff clear.
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− | *Self-damage such as from [[Fire Dance]] now bypasses HP buffers.
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− | *Self-damaging powers also cannot trigger damage return or vampiric features.
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− | *[[Delicious Treat]] is now a minor AoE, and can be upgraded to be shared with more people.
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− | *Penalties on the [[Basic Spread]] modifier reduced, and [[Extreme Spread]] coded for more fun down the road.
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− | *The web interface now sorts gear into categories! Hooray, OCD!
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− | | |
− | '''18th'''
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− | *AoEMod is now a flat +1 target per rank, for both friendly and hostile powers.
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− | **Fractional remainders are now a chance for an extra target. 1.4 has a 40% chance to be +2 instead of +1.
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− | *The energy cost on [[Scattershot 2000]] was tuned to 1.5 (up from 1.0), though the Damage, Accuracy, and StatusBoost penalties were removed.
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− | *Today is a good day I think for massive friendly AoE revamps!
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− | **The following are now large AoE skills, up from small/medium: [[Morning Song]], [[Evening Song]], [[Pack Loyalty]], [[Bountiful Joy]], [[Christmas Song]], [[Trivia]], [[Terrifying Visage]]
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− | **These powers are now large AoE, and can train up 2 more targets for every AoE upgrade given: [[Breast Waggle]], [[Incite Riot]], [[Chock Milk]], [[Force Shield]], [[Tears of Life]]
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− | **[[Purr]], [[Cleansing Milk]], [[Sugar Rush]], and [[Leap]] are now minor AoEs, with +2 target upgrades.
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− | **[[Howl]], [[Moo]], and [[Honey Gift]] now get two targets on each AoE upgrade, though remain single-target by default.
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− | *Mission inflation! Web missions are now worth 5, 15, or 30 mako depending on complexity, up from 3/5/10.
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− | *Hey, how about some dedication power buffs, too?
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− | **[[Heartfelt Support]] has received a heartfelt buff, giving you much better upgrade options. Evolve today!
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− | **You can now train [[Scrotal Flail]] to have vampiric attributes. Vampire balls!
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− | ***It's also now a minor AoE. Tanukis got the biggest balls of them all.
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− | **[[Reconstruct]] is now a minor AoE, with the now-standard +2 AoE upgrades.
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− | **Don't forget [[Lustful Musk]]! It's not only a large AoE now, but it got upgraded! You're never getting that smell out of the couch.
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− | **[[Fiery Feathers]] got its own buff, and the upgrades for [[Rebirth]] were tweaked.
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− | **[[Extreme Omnivore]] is now a large AoE, and can effect the user! Eat your own troubles while you're at it.
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− | *Fine, we'll look at AoE attacks, too!
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− | **[[Jelly Whip]] and [[Flamethrower]] got their AoE upgrades changed to +2.
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− | **[[Strike]] can now be upgraded with AoE. The rest of its upgrades have been made insanely good, as well!
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− | **[[Snap]] completely redesigned as a potentially AoE vampiric strike.
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− | **[[Bullet Spray]] and [[Skunk Blast]] gained some damage due to changing formulas, and had their upgrades overhauled.
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− | **[[Wild Swing]] is now a heavy-hitting power.
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− | **[[Wing Dust]] completely redesigned as a semi-random pile of lots of fun defensive debuffs.
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− | **[[Terrifying Visage]] gained some more fun statuses to inflict on your enemies.
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− | **[[Crazy Eye]] now works harder and longer. It's useful now!
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− | **[[Egg Toss]] redesigned. Does a little damage and slows a medium amount of enemies, then gives you a significant heal.
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− | *The [[Accuracy]] combat skill now also makes the target of an attack (either a single-target attack or the primary target of an AoE) reduce the 'dodged' portion (25/50/75% reduction when you don't hit for full power) by 5/10/15%. So if you miss the first time, but hit the second time, and have three ranks of Accuracy, they'll only dodge 10% of the damage.
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− | **It's complicated to explain, but really cool! Honest!
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− | *[[Bloodletting]] and [[Field of Dread]] placed on [[Anubis Servant]] dedication form.
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− | | |
− | '''17th'''
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− | *Hurrah! More inventory bugs squished!
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− | *Items from global shop and +rpinfo now show little descriptions on how various stats compare. Useful, really, it is!
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− | *Pets are now once again healing their wounds when out of combat. Sorry about the mix-up!
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− | *EnergyBreak on [[Howl]], [[Honey Gift]], and [[Moo]] has been cut from -7 to merely -4. It is now possible to completely remove the EnergyBreak you apply to your teammates, or even go positive on [[Honey Gift]]!
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− | *[[Lifestealing]] is back up to +25% Vampiric from +15. Sorry, too weak. Power still under review.
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− | *[[Combat Helmet]] and [[Armored Vest]] buffed.
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− | *Energy cost on [[Forced Milking]] increased.
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− | *[[Swallow the Sun]] redesigned; it is now fully vampiric, with no regen component. It's all repeat-type now.
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− | | |
− | '''16th'''
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− | *When crafting things that expire (either by [[Intricately Wrought]] or [[Zealously Conserved]]), their expiration now rounds down to an hour, so you can build a big stack of things and have them stack.
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− | *Mentoring no longer applies to the web client.
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− | *Items can now have a slot, limiting them in the same fashion as hides.
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− | **This is not expected to hit any current gear; this is planning for the [[Weapon Master (dedication)|future]]!
| |
− | *People who have both [[Single Sexed]] and either [[Always Male]] or [[Always Female]] will now have those perks removed and replaced with [[Male Preferred]]/[[Female Preferred]] (as the case may be).
| |
− | | |
− | '''15th'''
| |
− | *[[Matron]] actually works instead of not.
| |
− | *Web combat much faster and will display results longer.
| |
− | *using Hero Revive will call a 'startaction' like web combat, firing all your buffs and summoning all your pets.
| |
− | *[[Morning Song]] buffed.
| |
− | *[[Nasty Insult]] added to [[Feesh]], on the ass where you can actually get it.
| |
− | *[[Lifestealing]] is down to merely +15 Vampiric, instead of +25. Sorry, too strong. Power still under review.
| |
− | *Web combat has gotten way faster. Again. No, really.
| |
− | *[[Laser Emitting]] redesigned.
| |
− | | |
− | '''14th'''
| |
− | *Web interface contains a market for builder vials. http://flexiblesurvival.com/index?nanitemarket
| |
− | *Web interface reorganized, now contains a separate Shops category with links to each shop.
| |
− | *[[Intricately Wrought]] recipe modifier changed.
| |
− | *Some hides reworked:
| |
− | **[[Icy Hide]] upgrade added to form a defense-boosting shield of ice.
| |
− | **[[Fiery Hide]] gives EnergyBreak.
| |
− | **[[Abrasive Hide]] can be upgraded with StatusBoost, increasing the magnitude of all statuses you apply.
| |
− | **All three of the above are now self-spread. Their effects now spread out amongst your party.
| |
− | *Not a hide, but the [[Long Ears]] toggle includes StatusBoost.
| |
− | *[[Lifestealing]] recipe mod added to Elite Store for 10 mako.
| |
− | *[[Mirrored Flesh]] and [[Smooth Hide]] coded.
| |
− | *Upgrades for [[Poison Bite]], [[Scratch]], [[Masochistic Fury]] and other stacked-dots powers repaired.
| |
− | *[[Blade Flurry]] more focused: NoAoE means you can only stab one particular hapless fool at a time.
| |
− | *[[Blocking]] recipe mod created.
| |
− | *Damaged softly churrs, "Turns should no longer get skipped in manual. Please report if they do (in which case I will burn the game down to the ground and salt the earth)"
| |
− | *[[Quick]], [[Intricately Wrought]], and [[Cheap]] added to the web stores in a mysterious new location!
| |
− | | |
− | '''13th'''
| |
− | *If you have Transform level of trust with someone, your pets will grant permission with the fuck command. The word of the day is Pimpin'.
| |
− | *Group leaders can now assign a group quartermaster as the leader in their place. Leaders can also disband the group.
| |
− | *You can now downgrade items in your inventory through the web interface. It costs half as much as the upgrade did.
| |
− | *[[Drain Vitae]] and [[Forced Milking]] redesigned in the face of the Vampiric stat.
| |
− | *Cake. CAKE. <I>[[Ultimate Cake of Decadent Deliciousness|CAKE]]</I>!
| |
− | **In entirely unrelated news, talk scripting works on expendable items.
| |
− | *Labor-saving device: typing the name of a power or weapon in combat will activate it. Putting 'use' in front is unnecessary. If the item name is a command, the command will take precedence.
| |
− | | |
− | '''12th'''
| |
− | *Chat channels are now color-coded for your convenience.
| |
− | *[[Faction Exchange Paperwork]] added to the elite stores.
| |
− | **3 badges added in connection to this item.
| |
− | *Badge added to use of the [[Rename Token]].
| |
− | *[[Navigational Beacon]] added to the elite stores.
| |
− | **Badge added to this. Beacon Deacon.
| |
− | *[[Group Name Reclassification]] available in the elite stores. Hey, Balina! Fix your stupid group name already!
| |
− | *Vampiric is now a status for powers, and is now granted at 5/10/15% by the combat skill. Soft caps at 25 and 50, hard capped at 75%.
| |
− | *You can now go 'all in' on a marp-off.
| |
− | *If you are at least trusted by another player, you can list their forms. 'list forms of <name>'
| |
− | *Damaged softly churrs, "Provision added for a single 'egg' within the players to result in MANY resultant eggs being made"
| |
− | *Losing to the Mass of Tentacles can now have a very interesting effect if you're fertile at the time.
| |
− | **The previous two lines are /probably/ related.
| |
− | *[[Phoenix Tears]] added to the elite stores. Grants the [[Rising Inferno]] power to Phoenix dedicants.
| |
− | *Failing to [[Recursion (dedication)|recurse]] due to having insufficient mako battery charge will give an error message instead of sullen silence.
| |
− | | |
− | '''11th'''
| |
− | *Cover effects no longer bounce down to pets.
| |
− | *[[Bloodletting]] coded.
| |
− | *[[Pure Eggs]] and [[Pure Seed]] perks added.
| |
− | *Status effects from powers that have less than 100% accuracy (such as everything [[Vine Torrent]] can do to enemies) now have their chance modified by evasion and accuracy.
| |
− | | |
− | '''10th'''
| |
− | *[[Nova Meteor]] power improved.
| |
− | *Maximum level in the Church of Promethea raised to 50.
| |
− | *More optimizations.
| |
− | *[[Overclocking]] distillation added, provides StatusBoost effect.
| |
− | *Pet levels are now adjusted to match your mentored level when you change rooms.
| |
− | **0-HP pets will be cleared when you change rooms as well.
| |
− | *New power type: Unmodifieable. These powers cannot be altered by things such as StatusBoost or DebuffResist.
| |
− | *By default, +register or +account do not show your recent mako history.
| |
− | **'+register history' will, however.
| |
− | *Descriptors for organ sizes diversified again.
| |
− | *Organ size changes now care about the relative sizes of the creatures involved
| |
− | *Those subscribing at the Wasteland Warrior level can now set mako titles that do not have asterisks on either side.
| |
− | *[[Excess Remover]]'s mako pool completed; they are now for sale at your local RSX Mart.
| |
− | *[[Rename Token]]s added to the elite stores.
| |
− | *The 'stop' command can now only be used if the power you are interrupting is not only charging, but also on cooldown. Once you commit to the real charge, there's no turning back!
| |
− | *Pets now flee with you when you run off in combat.
| |
− | *Judges can now use the +beast/copy command to create their own temporary mobs that use templates of other mobs for rapid deployment in a scene.
| |
− | *[[Scattershot 2000]]'s StatusBoost restored after fix was applied.
| |
− | | |
− | '''9th'''
| |
− | *[[RSX Operative]] buffed in fun new ways!
| |
− | **[[Measured Breath]] - EnergyBreak now lasts 30 rounds, making it possible to keep this up at all times with upgrades, and almost all the time without.
| |
− | **[[Practiced Haste]] - Haste removed, replaced with Charge, InstantCooldown, and Accuracy.
| |
− | **[[RSX Connections]]' mako pool completed. The finished item adds +10 resources while you are dedicated to RSX, and gives you +15 loadout when the dedication is inactive.
| |
− | *New status: StatusBoost. Increases the magnitude of active power statuses.
| |
− | **[[Howl]] is an active power, and would be impacted. So would the negative statuses applied by [[Crippling Bite]].
| |
− | **[[Juggernaut]] or [[Furry Hide]], being a toggle and a passive respectively, would not.
| |
− | **This has soft caps at 25 and 50, with a hard cap at 75. This goes both ways.
| |
− | *The [[Scattershot 2000]] now inflicts -10 StatusBoost on the wearer.
| |
− | **The common energy salvage requirement has gone from 25 to 15, by way of apology.
| |
− | **StatusBoost penalty removed due to apparently causing issues.
| |
− | | |
− | '''8th'''
| |
− | *[[Fiery Hide]] upgrades improved.
| |
− | *[[Skunk Beast]]s now beget [[Skunk Girl]] babies. Somewhere, Daisy is shaking her fist angrily.
| |
− | *Racing updates:
| |
− | **Racers now earn greater or fewer racer bucks depending on their level.
| |
− | **You can now purchase reward tokens with racer bucks.
| |
− | **When using a metabolism spiker, the racer is immediately marked as unfed, allowing them to recover from crashes or indecision more readily.
| |
− | *Oh lord, subscription changes! Please, do not panic.
| |
− | **Everyone who has donated prior to the writing of this message is now Old School. This is a flag on your account, and not something you'll immediately see.
| |
− | **The rules have changed! You now get different bonuses for how much you pay every month.
| |
− | ***Full details available [http://flexiblesurvival.com/index?help/Subscribing here]
| |
− | ***Donators who have been putting in less than $30 a month? <u><b>Nothing has changed for you</b></u>. At all. You get the Survivalist level despite your donation amount. Continue on as if you didn't notice this.
| |
− | *Dedications can now be swapped around in the Character tab of the web interface (or [http://flexiblesurvival.com/index?supertrainer here].
| |
− | **If you have a [[Training Respecializer]] will pay one hero point to use this shortcut, just like using it in a bond point.
| |
− | ***You can also opt to simply pay 5 patrol points, instead.
| |
− | **If you do not possess one, it will cost 25 patrol points, but no hero points.
| |
− | *In the wake of cheaper dedication swapping, the [[Training Respecializer]] has had its cost cut in half. Now only 25 mako at participating stores!
| |
− | *You can now buy (most) dedications on the [http://flexiblesurvival.com/index?supertrainer web interface].
| |
− | *So many optimizations. So, so many optimizations. Your inventory, missions, web battles... pretty much everything is running much smoother now.
| |
− | | |
− | '''7th'''
| |
− | *Web Combat is full of colors. FULL!
| |
− | **And water. Environmental water/cold/heat penalties should apply to web grinding.
| |
− | *Debuffs should announce when they expire. Only active ones, not toggles n' such.
| |
− | *Fighting in direct control in the area you have a web salvage mission going? Each battle will give some progress and deduct two patrol points.
| |
− | *Damaged softly churrs, "Overhaul of out of combat effect ticking. Now, items and passives/toggles are not processed every tick out of combat. They are activated initially (eg, if you get a new power/new gear/turn on a toggle) and after that, only debuffs and dots are actually processed and ticked down in duration (note, makoXP effects will be turned OFF out of combat.)"
| |
− | **Removing an item will cause its base-recipe statuses to fade instantly. Like [[Underwear]].
| |
− | **Damaged softly churrs, "Game tick system: appendix 7. Only other player's effects (AoE ones), debuffs and dots will tick down, your own powers and equipment will just sit there, at full duration. AoE ally effects will hit friends in the same room and when you leave, they will disappear. Taking off equipment will INSTANTLY remove it's effects. Wearing an Experience Enhancer out of combat will not cause you to drain mako battery. (phew)"
| |
− | | |
− | '''6th'''
| |
− | *[[Plushie]] now comes with [[Stuffed]], because you are so squishy! And fluffheaded.
| |
− | *[[Stretchy]], a new offensive adaption, created and put on [[Latex Fox]] and [[Latex Snow Leopard]] legs.
| |
− | *Prime bosses will only appear at the top of the area's level range, instead of the greater of that and your unmentored level.
| |
− | **Prime Specimen Primers will warn you if you are too high-level to get a reward from the boss.
| |
− | *Status effects no longer act while out of combat.
| |
− | | |
− | '''5th'''
| |
− | *Hits that you take thanks to cover now count for [[Outnumbered]] and [[Rage]]. Stacking just got a lot easier!
| |
− | **Please note that you must take 2 or more damage from the hit, first.
| |
− | *You also no longer provide cover while at less than 25% health. You're not stupid, after all.
| |
− | *You can actually PLAY Marp-Off now! 'help marp' for details!
| |
− | | |
− | '''4th'''
| |
− | *String parsing can now make comparisons using 'is'. For example, [if Damaged is [player]].
| |
− | **Also, [infection Fox of [player]] will now return the number of infections a player currently has that involve the word "Fox". Partial matches are allowed.
| |
− | *NPCs no longer need nanites to use naniteuse powers such as [[What is Mine]].
| |
− | *The buffs from Outnumbered and Rage combat roles now last for 1.5 rounds, to make them easier to stack.
| |
− | *[[Cheetah]] had its powers revamped, making is less brokenly powerful for that point of the game. It got [[Camouflage]], though.
| |
− | *Tokens gained from web missions turned up a bit.
| |
− | *Inventory code upgraded. This should mean it works a little faster now.
| |
− | *Some lunatic coded a bunch of new (currently unplaced) powers:
| |
− | **[[Noxious Aura]]
| |
− | **[[Shrooms]]
| |
− | **[[Burninate|Burninate (yes, really)]]
| |
− | **[[Ice Shards]] (not new, but redesigned)
| |
− | **[[Parasitic Nit]]
| |
− | *Typing 'list forms' now gives a total of how many forms you have mastered.
| |
− | *Almost every [[:Category:Merits|merit]] had its description updated.
| |
− | | |
− | '''3rd'''
| |
− | *[[Field Medic]] and [[Messiah]] roles added.
| |
− | *Fairhaven Park now shows up on the overworld.
| |
− | *Bozeman University opened, bringing the [[Rept-Taur]], [[Pterosaurian]], [[Stegosaurian]], [[Raptorian]], and [[Tricerataur]] to the grid!
| |
− | **They come with gifts! Please enjoy [[Cold Blooded]], [[What is Mine]], [[Hateful Strike]], [[Front and Center]], [[Superior Balance]], and [[Guarding Stance]]!
| |
− | *[[Cheetah]] added to the zoo.
| |
− | *[[Pretty Pony]] added to the Toy Factory. WHY.
| |
− | *You should no longer get hit by multiple ambushes at once when grouping in an area.
| |
− | *Having conflicting merits (such as Male Preferred and Female Preferred) will no longer result in wild, unpredictable effects. One will override another, and it'll become obvious real quick which one it is.
| |
− | *Rounding on quantities when making multi-pack items (such as most consumables) will now be done at the end, instead of after every mod.
| |
− | | |
− | '''2nd'''
| |
− | *[[Chemist]] and [[Paladin]] roles added.
| |
− | *[[Silver Leaf]] mako pool finished, and added to the elite store! When carried by an active [[Tanuki]] dedicant (or someone with the dedication inactive, but has a golden leaf), all body part powers will get the full bonus, even for parts you do not explicitly have.
| |
− | *String parsing function added: You can now test for number of infections. For example, [if infection Fox Boy of [player] > 5] will return true if you have at least five body parts that are Fox Boy. You can also do partial matching; just leaving it 'Fox' would work with Uber Fox, Fox Girl, Cat Fox, etcetera.
| |
− | *String parsing is also now capable of doing basic math. Check 'help string parsing' for details.
| |
− | *"Parent" AI block added to the token stores.
| |
− | | |
− | '''1st'''
| |
− | *[[Jerk]] and [[Blitz Leader]] roles added.
| |
− | *New prime type: Perplexing!
| |
− | *Salvage rolls now never go below .5%.
| |
− | *You can now upgrade items (that is, raise their level) using the web interface.
| |
− | *Mako market added to web interface.
| |
− | *Updates are now also visible [http://flexiblesurvival.com/index?webupdate here]!
| |
− | *[[Field of Dread]] got even cooler, but still isn't available. :(
| |
− | | |
− | ==[[Multiplayer_Updates/February_2012|February]]==
| |
− | '''Archived. Header is linked to archived updates.'''
| |
− | | |
− | ==[[Multiplayer_Updates/January_2012|January]]==
| |
− | '''Archived. Header is linked to archived updates.'''
| |
− | | |
− | ==[[Multiplayer_Updates/December_2011|December]]==
| |
− | '''Archived. Header is linked to archived updates.'''
| |
− | | |
− | ==[[Multiplayer_Updates/November_2011|November]]==
| |
− | '''Archived. Header is linked to archived updates.'''
| |
− | | |
− | ==[[Multiplayer_Updates/October_2011|October]]==
| |
− | '''Archived. Header is linked to archived updates.'''
| |
− | | |
− | ==[[Multiplayer_Updates/September_2011|September]]==
| |
− | '''Archived. Header is linked to archived updates.'''
| |
− | | |
− | ==[[Multiplayer_Updates/August_2011|August]]==
| |
− | '''Archived. Header is linked to archived updates.'''
| |
− | | |
− | ==[[Multiplayer_Updates/July_2011|July]]==
| |
− | '''Archived. Header is linked to archived updates.'''
| |
− | | |
− | ==[[Multiplayer_Updates/June_2011|June]]==
| |
− | '''Archived. Header is linked to archived updates.'''
| |
− | | |
− | ==[[Multiplayer_Updates/May_2011|May]]==
| |
− | '''Archived. Header is linked to archived updates.'''
| |
− | | |
− | ==[[Multiplayer_Updates/April_2011|April]]==
| |
− | '''Archived. Header is linked to archived updates.'''
| |
− | | |
− | ==[[Multiplayer_Updates/March_2011|March]]==
| |
− | '''Archived. Header is linked to archived updates.'''
| |