Difference between revisions of "Nanite Manufacturing Nanomagic"
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− | {{Basepower|name=Nanite Manufacturing Nanomagic|desc=This ability doesn't do a lot on its own, but it enhances everything else around it. You can incite nanites to a fury of reproduction and assign them to a project in the area. This means that you can enhance the efforts of others. Working in tandem with another nano magician, you can add 5 points to any nanomagic roll. For a hero point, you can double this to ten points.|powertype=|target=|energy= | + | {{Basepower|name=Nanite Manufacturing Nanomagic|desc=This ability doesn't do a lot on its own, but it enhances everything else around it. You can incite nanites to a fury of reproduction and assign them to a project in the area. This means that you can enhance the efforts of others. Working in tandem with another nano magician, you can add 5 points to any nanomagic roll. For a hero point, you can double this to ten points. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic|target=Single Ally NotUser|energy=15|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Nanite at magnitude 3 for 10 rounds.<br>|Upgrades=AoE by 2<br>Cooldown by -3400<br>NaniteMag by 2}}[[Category:Nanite inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]] |
Latest revision as of 00:17, 12 May 2017
Type | Nanomagic | Target | Single Ally NotUser |
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Description | This ability doesn't do a lot on its own, but it enhances everything else around it. You can incite nanites to a fury of reproduction and assign them to a project in the area. This means that you can enhance the efforts of others. Working in tandem with another nano magician, you can add 5 points to any nanomagic roll. For a hero point, you can double this to ten points. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated. | ||
Cooldown | 20000 | Charge time | 0 |
Energy | 15 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Nanite at magnitude 3 for 10 rounds. | |||
Training Upgrades | |||
AoE by 2 Cooldown by -3400 NaniteMag by 2 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Nanite Manufacturing Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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