Difference between revisions of "Category:Salvage"
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*The [[Scavenger]] combat skill increases salvage odds. | *The [[Scavenger]] combat skill increases salvage odds. | ||
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Salvage can be traded between players using 'give <#> level <level> <rarity> <type> salvage to <name>', and is not limited to whole number amounts. | Salvage can be traded between players using 'give <#> level <level> <rarity> <type> salvage to <name>', and is not limited to whole number amounts. |
Revision as of 20:04, 22 November 2013
Salvage is used in crafting, and can be obtained by defeating ferals, by completing certain missions, or by being rewarded by a player judge. It comes in five types (Mechanical, Electronic, Energy, Edible, and Chemical), each of which is available at four different rarity levels (Common, Uncommon, Rare, Elite).
The rarity of the salvage depends on the source:
- Defeated ferals yield common salvage
- Instance (mission) salvage rewards are uncommon. 100 common salvage can also be traded for 1 uncommon salvage of the same level and type through the 'convert' command.
- Rare salvage is currently only available as a player judge reward.
All salvage is capable of being converted up to the next tier of rarity at differing costs:
- 100 common to 1 uncommon
- 25 uncommon to 1 rare
- 10 rare to 1 elite
Salvage rates can be increased by training your crafting skills, effects from powers or distillations, and by your knowledge skills:
- Survival increases the rate of Edible salvage
- Installation increases the rate of Mechanical and Energy salvage
- Research increases the rate of Chemical salvage
- Computer increases the rate of Electronic salvage
- The Scavenger combat skill increases salvage odds.
test edit Salvage can be traded between players using 'give <#> level <level> <rarity> <type> salvage to <name>', and is not limited to whole number amounts.
Pages in category "Salvage"
The following 6 pages are in this category, out of 6 total.