Difference between revisions of "Rubbery Hide"

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{{Mutantpower|name=Rubbery Hide|desc=You're rubber, they're glue. Damage sticks to them and bounces off you. Also, you wobble but don't fall down.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Bluntdamageimmunity at magnitude 15 for 10 rounds.<br>100% chance of Damageresist at magnitude 0.25 for 10 rounds.<br>100% chance of Energydamagereturn at magnitude for 10 rounds.<br>100% chance of Knockdownresist at magnitude 2 for 10 rounds.<br>100% chance of Piercedamageimmunity at magnitude -5 for 10 rounds.<br>100% chance of Poisondamageimmunity at magnitude 5 for 10 rounds.<br>100% chance of Slashdamageimmunity at magnitude -5 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Bluntdamageimmunity inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Energydamagereturn inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Piercedamageimmunity inflicting powers]][[Category:Poisondamageimmunity inflicting powers]][[Category:Slashdamageimmunity inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Rubbery Hide|desc=You're rubber, they're glue. Damage sticks to them and bounces off you. Also, you wobble but don't fall down.|basepower=Armored|powertype=Passive Auto Self NaniteImmune|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Bluntdamageimmunity at magnitude 15 for 10 rounds.<br>100% chance of Damageresist at magnitude 0.75 for 10 rounds.<br>100% chance of Energydamagereturn at magnitude 1.5 for 10 rounds.<br>100% chance of Knockdownresist at magnitude 3.5 for 10 rounds.<br>100% chance of Piercedamageimmunity at magnitude -5 for 10 rounds.<br>100% chance of Poisondamageimmunity at magnitude 5 for 10 rounds.<br>100% chance of Slashdamageimmunity at magnitude -5 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Bluntdamageimmunity inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Energydamagereturn inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Piercedamageimmunity inflicting powers]][[Category:Poisondamageimmunity inflicting powers]][[Category:Slashdamageimmunity inflicting powers]][[Category:Passive]][[Category:Friendly powers]]

Latest revision as of 00:10, 28 December 2024


Rubbery Hide stats
Type Passive Auto Self NaniteImmune Target Self NoAoE
Description You're rubber, they're glue. Damage sticks to them and bounces off you. Also, you wobble but don't fall down.
Based on Armored Slot: Defensive Adaption
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Bluntdamageimmunity at magnitude 15 for 10 rounds.
100% chance of Damageresist at magnitude 0.75 for 10 rounds.
100% chance of Energydamagereturn at magnitude 1.5 for 10 rounds.
100% chance of Knockdownresist at magnitude 3.5 for 10 rounds.
100% chance of Piercedamageimmunity at magnitude -5 for 10 rounds.
100% chance of Poisondamageimmunity at magnitude 5 for 10 rounds.
100% chance of Slashdamageimmunity at magnitude -5 for 10 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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