Difference between revisions of "Wild Swing"

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{{Mutantpower|name=Wild Swing|desc=A flailing strike that uses every ounce of momentum in the body.|basepower=Ground Strike-Phy|powertype=|target=Medium AoE Enemy|slot=|energy=10|charge=300|cooldown=4000|accuracy=55%|damageamount=16|damagetype=Physical|Status=30% chance of KnockDown at magnitude 1 for 999 rounds.<br>|Upgrades=Accuracy by 6.25<br>AoE by 1<br>Charge by -225<br>Cooldown by -675<br>Damage by 4}}[[Category:Physical powers]][[Category:Knockdown powers]][[Category:AoE]][[Category:Hostile powers]]
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{{Mutantpower|name=Wild Swing|desc=A flailing strike that uses every ounce of momentum in the body.|basepower=Ground Strike-Phy|powertype=Attack, AoE, Physical, Direct Damage, Melee|target=Medium AoE Enemy|slot=|energy=20|charge=800|cooldown=6000|accuracy=68%|damageamount=15|damagetype=Blunt|Status=30% chance of KnockDown at magnitude 1 for 999 rounds.<br>}}[[Category:Blunt powers]][[Category:Knockdown inflicting powers]][[Category:AoE]][[Category:Hostile powers]]

Revision as of 00:07, 19 November 2024


Wild Swing stats
Type Attack, AoE, Physical, Direct Damage, Melee Target Medium AoE Enemy
Description A flailing strike that uses every ounce of momentum in the body.
Based on Ground Strike-Phy Slot:
Cooldown 6000 Charge time 800
Energy 20 Accuracy 68%
Damage 15 Blunt at level 0
Statuses
30% chance of KnockDown at magnitude 1 for 999 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

A

B

C

E

G

H

M

N

O

P

S

Edit notes