Difference between revisions of "Superior Balance"

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(Created page with "<pre> .________________________________________________________________________. | Item [Superior Balance ] Type [ Mutant Power]| |_____________________...")
 
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{{Mutantpower|name=Superior Balance|desc=You have a long tail, a heavyset body, or you've simply been trained to stay on your feet. This power protects you from your opponents' attempts to unbalance you, and your secure footing gives you a steady hand while aiming.|basepower=Self Buff|powertype=Buff, Linked Cooldown|target=Self NoAoE|slot=|energy=10|charge=600|cooldown=10000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Accuracy at magnitude 16 for 6 rounds.<br>100% chance of Knockdownresist at magnitude 4 for 6 rounds.<br>}}[[Category:Accuracy inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Friendly powers]]
.________________________________________________________________________.
 
| Item [Superior Balance             ]  Type [            Mutant Power]|
 
|________________________________________________________________________|
 
|______________________[        Description      ]______________________|
 
| You have a long tail, a big mass or simply you have being trained to   |
 
| stay on your feet. This power protect you from the knockdown of the    |
 
| opponents, and your firm stance makes your attacks more precise.       |
 
|________________________________________________________________________|
 
|______________________[  Additional Information  ]______________________|
 
| Power  [Self Buff                                                   ] |
 
|______________________[    Base Power Stats    ]______________________|
 
| Type    [Buff                                                       ] |
 
| Target  [Self                                                       ] |
 
| Energy  [10                                                         ] |
 
| Charge  [600                                                         ] |
 
| Penetrat[0                                                          ] |
 
| Aggro  [100%                                                        ] |
 
| Cooldown[10000                                                       ] |
 
| Accuracy[75%                                                         ] |
 
|______________________[Variations from Base Power]______________________|
 
| AccuracyChance          [+100                                       ] |
 
| AccuracyDuration        [+6                                         ] |
 
| AccuracyMag              [+16                                        ] |
 
| KnockDownResistChance    [+100                                       ] |
 
| KnockDownResistDuration  [+6                                         ] |
 
| KnockDownResistMag      [+4                                        ] |
 
|______________________[        Upgrades        ]______________________|
 
| \_AccuracyMag                [2.5                                  ] |
 
| \_Charge                      [-275                                  ] |
 
| \_Cooldown                    [-1700                                ] |
 
| \_Energy                      [-2.5                                  ] |
 
| \_KnockDownResistDuration    [2.5                                  ] |
 
| \_KnockDownResistMag          [1                                    ] |
 
|________________________________________________________________________|
 
</pre>
 
[[Category:Mutant powers]]
 
[[Category:Self]]
 
[[Category:Buff]]
 

Revision as of 00:06, 19 November 2024


Superior Balance stats
Type Buff, Linked Cooldown Target Self NoAoE
Description You have a long tail, a heavyset body, or you've simply been trained to stay on your feet. This power protects you from your opponents' attempts to unbalance you, and your secure footing gives you a steady hand while aiming.
Based on Self Buff Slot:
Cooldown 10000 Charge time 600
Energy 10 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Accuracy at magnitude 16 for 6 rounds.
100% chance of Knockdownresist at magnitude 4 for 6 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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