Difference between revisions of "Cure"

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{{Basepower|name=Cure|desc=Medical attention restores hitpoints to a targeted ally. Medicines, nanobots, or a strong enough slap on the back is good enough to get people back on their feet and into the fray.|powertype=Healing, Buff|target=Single Ally|energy=8|charge=400|cooldown=1500|accuracy=75%|damageamount=20|damagetype=Healing|Status=20% chance of Regen at magnitude 5 for 2 rounds.<br>|Upgrades=Charge by -225<br>Cooldown by -250<br>Damage by 4<br>Energy by -2<br>RegenChance by 40}}[[Category:Healing base powers]][[Category:Regen inflicting base powers]][[Category:Friendly base powers]]
.________________________________________________________________________.
 
| Item [Cure                         ]  Type [                  special]|
 
|________________________________________________________________________|
 
|______________________[        Description      ]______________________|
 
| Medical attention restores hitpoints to a targeted ally. Medicines,   |
 
| nanobots, or a strong enough slap on the back is good enough to get   |
 
| people back on their feet and into the fray.                           |
 
|________________________________________________________________________|
 
|______________________[  Additional Information  ]______________________|
 
| Cost    [100                                                        ] |
 
| Type    [Healing, Single Target                                      ] |
 
| Target  [Single Ally                                                 ] |
 
| Energy  [8                                                           ] |
 
| Charge  [400                                                         ] |
 
| Cooldown[1500                                                       ] |
 
| Accuracy[75%                                                         ] |
 
| Damage  [20(174 damage at level 31)                                  ] |
 
| Damage  [Healing                                                     ] |
 
| Statuses                                                              |
 
| \_Regen                      [20% chance at 5 power for 2 rounds.   ] |
 
| Upgrades                                                               |
 
| \_Charge                      [-100                                  ] |
 
| \_Cooldown                    [-200                                  ] |
 
| \_Damage                      [4                                     ] |
 
| \_Energy                      [-2                                   ] |
 
| \_RegenChance                [40                                    ] |
 
|________________________________________________________________________|
 
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Available as an inherent power from the [[Nanite Adept (dedication)]]
 
 
 
[[Category: Mutant powers]]
 

Revision as of 00:01, 19 November 2024

Cure stats
Type Healing, Buff Target Single Ally
Description Medical attention restores hitpoints to a targeted ally. Medicines, nanobots, or a strong enough slap on the back is good enough to get people back on their feet and into the fray.
Cooldown 1500 Charge time 400
Energy 8 Accuracy 75%
Damage 20 Healing at level 0
Statuses
20% chance of Regen at magnitude 5 for 2 rounds.
Training Upgrades
Charge by -225
Cooldown by -250
Damage by 4
Energy by -2
RegenChance by 40
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Cure/Extra Notes Edit notes

Mutant powers Based on this power: