Difference between revisions of "Rubbery Hide"

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{{Mutantpower|name=Rubbery Hide|desc=You're rubber, they're glue. Damage sticks to them and bounces off you. Also, you wobble but don't fall down.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Damageresist at magnitude 0.25 for 2 rounds.<br>100% chance of Energydamagereturn at magnitude  for 2 rounds.<br>100% chance of Knockdownresist at magnitude 2 for 2 rounds.<br>|Upgrades=DamageResistMag by 0.75<br>EnergyDamageReturnMag by 4<br>KnockDownResistMag by 2<br>PhysicalDamageResistMAG by 0}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Damageresist inflicting powers]][[Category:Energydamagereturn inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Rubbery Hide|desc=You're rubber, they're glue. Damage sticks to them and bounces off you. Also, you wobble but don't fall down.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Damageresist at magnitude 0.25 for 10 rounds.<br>100% chance of Energydamagereturn at magnitude  for 10 rounds.<br>100% chance of Knockdownresist at magnitude 2 for 10 rounds.<br>|Upgrades=DamageResistMag by 0.75<br>EnergyDamageReturnMag by 4<br>KnockDownResistMag by 2<br>PhysicalDamageResistMAG by 0}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Damageresist inflicting powers]][[Category:Energydamagereturn inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Passive]][[Category:Friendly powers]]

Revision as of 16:19, 29 September 2012


Rubbery Hide stats
Type Passive Auto Self Target Self NoAoE
Description You're rubber, they're glue. Damage sticks to them and bounces off you. Also, you wobble but don't fall down.
Based on Armored Slot: Defensive Adaption
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 healing at level 0
Statuses
100% chance of Damageresist at magnitude 0.25 for 10 rounds.
100% chance of Energydamagereturn at magnitude for 10 rounds.
100% chance of Knockdownresist at magnitude 2 for 10 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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