Difference between revisions of "Divine Mercy"

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{{Basepower|name=Divine Mercy|desc=Divine powers revives a defeated ally.<br>-<br>If you are anything other than a pile of ash or a fine smear, there's a chance someone with this skill can revive you if you are given attention within 5 minutes of 'death'.|powertype=Resurrection, Dedication, Healing|target=Minor AoE Dead Ally|energy=20|charge=0|cooldown=30000|accuracy=75%|damageamount=250|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 15 for 2 rounds.<br>100% chance of DamageResist at magnitude 10 for 2 rounds.<br>100% chance of Wound at magnitude 1 for 1 rounds.<br>|Upgrades=AoE by 2<br>Charge by -500<br>Cooldown by -7500<br>Damage by 30<br>Energy by -10<br>EnergyModMag by 15}}[[Category:Healing base powers]][[Category:Damageresist inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Dedication power]][[Category:AoE base power]][[Category:Friendly base powers]]
 
 
Innate skill granted by the Kangaroo god dedication.
 
[[Category:Mutant powers]]
 

Latest revision as of 00:13, 8 January 2015

Divine Mercy stats
Type Resurrection, Dedication, Healing Target Minor AoE Dead Ally
Description Divine powers revives a defeated ally.
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If you are anything other than a pile of ash or a fine smear, there's a chance someone with this skill can revive you if you are given attention within 5 minutes of 'death'.
Cooldown 30000 Charge time 0
Energy 20 Accuracy 75%
Damage 250 Healing at level 0
Statuses
100% chance of EnergyMod at magnitude 15 for 2 rounds.
100% chance of DamageResist at magnitude 10 for 2 rounds.
100% chance of Wound at magnitude 1 for 1 rounds.
Training Upgrades
AoE by 2
Charge by -500
Cooldown by -7500
Damage by 30
Energy by -10
EnergyModMag by 15
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Divine Mercy/Extra Notes Edit notes

Mutant powers Based on this power: