Difference between revisions of "Wild Swing"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Mutantpower|name=Wild Swing|desc=A flailing strike that uses every ounce of momentum in the body.|basepower=Ground Strike-Phy|powertype=Attack, AoE, Physical, Direct Damage, Melee|target=Medium AoE Enemy|slot=|energy=20|charge=800|cooldown=6000|accuracy=68%|damageamount=15|damagetype=Blunt|Status=30% chance of KnockDown at magnitude 1 for 999 rounds.<br>}}[[Category:Blunt powers]][[Category:Knockdown inflicting powers]][[Category:AoE]][[Category:Hostile powers]]
+
{{Mutantpower|name=Wild Swing|desc=A flailing strike that uses every ounce of momentum in the body.|basepower=Ground Strike-Phy|powertype=Attack, AoE, Physical, Direct Damage, Melee|target=Medium AoE Enemy|slot=|energy=20|charge=800|cooldown=6000|accuracy=75%|damageamount=20|damagetype=Blunt|Status=30% chance of KnockDown at magnitude 6 for 999 rounds.<br>}}[[Category:Blunt powers]][[Category:Knockdown inflicting powers]][[Category:AoE]][[Category:Hostile powers]]

Revision as of 00:12, 2 October 2024


Wild Swing stats
Type Attack, AoE, Physical, Direct Damage, Melee Target Medium AoE Enemy
Description A flailing strike that uses every ounce of momentum in the body.
Based on Ground Strike-Phy Slot:
Cooldown 6000 Charge time 800
Energy 20 Accuracy 75%
Damage 20 Blunt at level 0
Statuses
30% chance of KnockDown at magnitude 6 for 999 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

A

B

C

E

G

H

M

N

O

P

S

Edit notes