Difference between revisions of "Thick Shell"
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− | {{Mutantpower|name=Thick Shell|desc=A thick shell can be cumbersome and tiring to haul around, but it provides extreme durability! Healing powers will also work more effectively, making it easier to keep that extended health bar full.|basepower=Armored|powertype=Passive Auto Self NaniteImmune|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of PhysicalDamageResist at magnitude 2. | + | {{Mutantpower|name=Thick Shell|desc=A thick shell can be cumbersome and tiring to haul around, but it provides extreme durability! Healing powers will also work more effectively, making it easier to keep that extended health bar full.|basepower=Armored|powertype=Passive Auto Self NaniteImmune|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of PhysicalDamageResist at magnitude 2.85 for 20 rounds.<br>100% chance of Defense at magnitude 8 for 10 rounds.<br>100% chance of Healgain at magnitude 8 for 10 rounds.<br>100% chance of Healing at magnitude -4 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Special Adaption slot powers]][[Category:Defense inflicting powers]][[Category:Healgain inflicting powers]][[Category:Healing inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Passive]][[Category:Friendly powers]] |
Revision as of 00:11, 12 May 2024
Type | Passive Auto Self NaniteImmune | Target | Self NoAoE |
---|---|---|---|
Description | A thick shell can be cumbersome and tiring to haul around, but it provides extreme durability! Healing powers will also work more effectively, making it easier to keep that extended health bar full. | ||
Based on Armored | Slot: Special Adaption | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of PhysicalDamageResist at magnitude 2.85 for 20 rounds. 100% chance of Defense at magnitude 8 for 10 rounds. 100% chance of Healgain at magnitude 8 for 10 rounds. 100% chance of Healing at magnitude -4 for 10 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |