System Fault: Difference between revisions
From Flexible Survival
Jump to navigationJump to search
TwistedAkai (talk | contribs) New Power |
(No difference)
|
Revision as of 03:42, 29 August 2012
| Type | Damage | Target | Single Enemy |
|---|---|---|---|
| Description | Surely something went wrong with your nanites/circuits. You charge at the target and inflict massive damage, but take a brutal beating from the assault. Good thing that fault cut off pain reception. | ||
| Based on Template System Fault | Slot: Not Slotted | ||
| Cooldown | 10000 | Charge time | 1000 |
| Energy | 25 | Accuracy | 75% |
| Damage | 30 Energy at level 0 | ||
| Statuses | |||
| No Statuses | |||
| Secondary Effects | |||
| Secondary Damage | 30 damage at level 0 | ||
| Secondary Type | Self Betraying NoAoE | Secondary Target | Betraying |
| Secondary Statuses | |||
| Has a 100% chance of inflicting MaxHP at a magnitude of -7.5 for 20.0 rounds Has a 100% chance of inflicting HPBuffer at a magnitude of 30.0 for 20.0 rounds Has a 100% chance of decreasing the chance of hostile powers to hit the target by 10.0% percent for 20.0 rounds. Has diminishing returns. Has a 100% chance of inflicting Recharge at a magnitude of 5.0 for 20.0 rounds | |||
Found On:
A
B
C
G
M
S